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Feature Request Improvements that I would like to see made to the terrain system

Discussion in 'World Building' started by jalbastefan828, Nov 17, 2022.

  1. jalbastefan828

    jalbastefan828

    Joined:
    May 8, 2019
    Posts:
    6
    I would like the terrain in Unity to receive some improvements :D
    1) I want the paint tool for trees to have filters similar to those from details (Brush Mask Filters)
    2) I would like the vegetation (details) to be able to have LODs (similar to trees). That would help a lot on the performance side.
    3) I would like to be able to create custom shader graph materials for the terrain
    4) The terrain can have several layers (more than 8)
    5) Other things I would like the terrain to have: terrain/object blending, anti tiling, tessellation, triplanar texture
    6) To be able to create roads on the terrain using the new spline system


    The terrain in Unity is very useful but a bit outdated (many other users share the same opinion). I would like that in the future (probably when Unity 2023.1 / 2023.2 is released), the terrain system will receive some significant improvements (workflow, performance, optimization, etc.).

    I'm sure these things aren't hard to implement, and they shouldn't be, considering how big Unity is as a company. Please listen to the feedback of the users on the forum in order to bring other improvements to the terrain ^ ^
     
    shikhrr likes this.