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[IMPROVEMENT] Ignore some Resources folder

Discussion in 'Addressables' started by aurelien-morel-ubiant, Dec 11, 2018.

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  1. aurelien-morel-ubiant

    aurelien-morel-ubiant

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    Sep 27, 2017
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    Hello guys,
    could you add the possibility to ignore Resources folder present in an Editor folder hierarchy ?
    Some plugins used it and this add some many entries into your json whereas it's not useful.
    Cause they are present in the generated json whatever the packed mode.
    And it's certain this one doesn't need to be packed in the final catalog.

    Thanks.
     
    MNNoxMortem and SugoiDev like this.
  2. unity_bill

    unity_bill

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    That bloat has annoyed us too, and the feature is already on the list to-do :)
     
  3. aurelien-morel-ubiant

    aurelien-morel-ubiant

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    MNNoxMortem likes this.
  4. JohnnyFactor

    JohnnyFactor

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    This is my big problem today, so +1 from me. I have 15 different resources folders from all sorts of assets from the asset store.
     
  5. unity_bill

    unity_bill

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    In the latest release (0.6.7-preview) you can select the "Built In Data" group, and deselect "Include Resources Folder" and "Include Build Settings Scenes" to remove those from the list of addressable items.
     
    SugoiDev likes this.
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