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Feedback Improve Animation repurposing.

Discussion in 'Animation' started by soleron, Mar 24, 2022.

  1. soleron


    Apr 21, 2013
    Animation does not import properly with an existing avatar if there is even a minor difference in the position/rotation of just one arm or leg or finger in the 0 frame between the imported animation and the base creature/character Avatar.

    This should not happen since the rig is exactly the same.
    Wasted a lot of time trying to troubleshoot until I noticed one starting pose was standard T pose and the other had the arms lowered. Also had to redo the animation.
  2. AcidArrow


    May 20, 2010
    Not sure what you mean exactly. Are the avatar definitions correct for both?

    In any case, I don’t think anyone is working on the current animation tools, they’re focusing on DOTS animation tools which won’t be ready for at least another year or two (or three).