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Feedback Improve Animation repurposing.

Discussion in 'Animation' started by soleron, Mar 24, 2022.

  1. soleron

    soleron

    Joined:
    Apr 21, 2013
    Posts:
    507
    Animation does not import properly with an existing avatar if there is even a minor difference in the position/rotation of just one arm or leg or finger in the 0 frame between the imported animation and the base creature/character Avatar.

    This should not happen since the rig is exactly the same.
    Wasted a lot of time trying to troubleshoot until I noticed one starting pose was standard T pose and the other had the arms lowered. Also had to redo the animation.
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    9,995
    Not sure what you mean exactly. Are the avatar definitions correct for both?

    In any case, I don’t think anyone is working on the current animation tools, they’re focusing on DOTS animation tools which won’t be ready for at least another year or two (or three).