Not exactly the most world shattering issue, just something that I encountered when user was anxiously asking "What of these files I need to open?" I realized that something has changed for the windows builds: Application_Data Application.exe vs MonoBleedingEdge Application_Data Application.exe UnityCrashhandler UnityPlayer.dll User may be wondering why is this software Bleeding is it good or bad to have sharp Edges at hand? is it crashing and what are those Crashes that come in harmonious unity to be handled? What does the player do here, is this ice hockey match even if the software happens to be non-game? Playing a bit of devils advocate here as if it would be easy to do some housekeeping and throw the garbage under Application_Data?