Many of us who experience this problem, only experience this problem with Unity. At least I do anyway. If it were a problem with our setup, not Unity specifically, it would occur in other things. It does not. However, I'm not concerned with how it runs on my computer. I'm concerned with how it runs on my fan's. I'm concerned with bad reviews, happy gamers, satisfied customers, good reviews which don't mention any such problems- and most of all: I don't want to have to deal with tech support if the problem relies with them, but only with them + Unity. (Telling people it's their fault when they only have the problem with Unity is just stupid.) This reminds me of an argument I had with the developer of a popular indie game. He wrote a blog as well as argued to excuse his engine's flaws. The blog was blaming Nvidia/ATI and their bad drivers for their poor performance in their game engine / their bug or flaw. "It's not my fault my game is broken. It's the problem of the driver manufacturers!" He even had evidence to support his claim. Didn't matter. He was still a frothing idiot. Even if it were true that they develop bad drivers and the standard quality is pathetically low, it is inexcusable when all other competitors do NOT have the same problem with said 'bad drivers'. The same applies with Unity. Even if the problem lies in the monitor / gpu settings of individual systems, the simple fact this is an isolated problem with Unity and nothing else, and a significant amount of users have this problem but only with Unity games, it means it is a Unity problem. Just like the developer in my story, you can point fingers all you want, and you can even be right about blaming someone else. That still doesn't fix the problem, and in the end you will be blamed. Since your competition solved these issues and you're the only one left with the problem, you DESERVE said blame. There is no excuse when others don't share the same problems (or resolved them already). It just makes the dev look incompetent, and they look even worse when they blame someone else for their "incompetence". Even if they are competent and 100% right. Imagine releasing a game, and getting 1%-20% bad reviews because of this problem. How many of your consumers would accept the excuse, "It's Unity's fault. It's your fault. It's not mine."? None of them. They play other games just fine, and only have problems with yours (or specifically certain 2D Unity games). If you run it fine TwiiK, that is great. If a high % or even a low % of your users have this problem and find it annoying- that is a problem for you, not them. At least if the % is high enough to put a negative dent in your reviews.