Is there any reason why this cinematic is not blending in from Gameplay? The cam (CM vcam5) has a Ease In of 2secs and I the Brain is also set up to Ease in(I know this one should not matter but just in case). Thanks
You're right, the brain setting makes no difference here. What is the current active vcam in your scene, if you disable that timeline track?
If I disable the timeline track there are no vcams activated. Also, the Brain is comming from another scene so before playing the cinematic I assign it through a script and yield one frame just in case it needs to set up something (no difference if I don't wait). Code (CSharp): CinemachineBrain l_brain = COMMON_Camera.m_instance.GetComponent<CinemachineBrain>(); TimelineAsset l_timelineAsset = (TimelineAsset)m_cutscene.playableAsset; TrackAsset l_track = (TrackAsset)l_timelineAsset.GetOutputTrack(0); m_cutscene.SetGenericBinding(l_track, l_brain); yield return null; m_cutscene.Play();
Got it sorted. I was activating/deactivating the brain on each cinematic (because of a previous bug). If I leave it on, it works.