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Importing SteamVR plugin puts project in infinite loop (XR has been disabled)

Discussion in 'Linux Editor' started by JohanAR, Jul 22, 2020.

  1. JohanAR


    Dec 26, 2016
    I imported the SteamVR plugin, after a minute or so I get a popup saying this:

    "XR has been disabled in your project as you are using the deprecated XR integration (previously configured in Player/XR Settings). Please use "XR Plug-in Management" in "Project Settings" to enable XR."

    However I have already enabled XR Plug-in Management in Project Settings, and this is a new project created a few days ago in Unity 2020.1 so I don't think it should contain any old settings.

    And when I press Ok or close this popup it goes back to "Importing..." and "resolving packages..." which is impossible to cancel, and after a while I get the same XR popup and the project is stuck in an infinite loop. Killing the process and reopening the project goes back into the same loop.. I have to manually delete the Assets/SteamVR folders

    Edit: It's the same on Windows. Seems to be caused by SteamVR not being compatible with with Unity 2020.1 but the problem is that it's impossible to get out of the import-loop.
    Last edited: Jul 23, 2020
  2. laurikens


    Feb 21, 2014
    I was having the same problem earlier today, I think the window that keeps popping up about wanting you to change the XR settings is just a bug, and can be ignored.
    I made a new unity project, then imported the SteamVR plugin - before everything could finish importing that window probably popped up for me 5-10 times and I just closed it and ignored it every time.
    Eventually it finished importing everything and I was able to continue on my way without any further problems.

    Still not exactly sure what the window message is about, its come up again from time to time and I just continue ignoring it and havn't had any other problems.
  3. Ushi-Son


    Jul 24, 2020
    Edit→Project Settings→XR plugin management→Oculus XR plugin install