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Importing Static Poses?

Discussion in 'Animation' started by ColorStorm, May 23, 2021.

  1. ColorStorm

    ColorStorm

    Joined:
    Jul 4, 2012
    Posts:
    28
    Hi!

    My quest towards a smarter animation pipeline has come to a halt when dealing with animation importing.
    I'm doing procedural pose-blending, trying to use only 1 keyframe for each clip, but it seems like unity requires you to actually have a clip with "duration", ie One frame "1-2" long at least.

    I want to have a static pose for each clip, so my current workaround is having 2 frames in my 3D Packages containing my static pose, which add some extra work and complicates the pipe. (also works with 1 frame, and in unity setting a range from, say 1 - 1.025 sec/fps long clip but is really stupid workaround and has a slight movement of course..)

    Have i missed something obvious? or am i required to have 2 frames to get a static pose?

    Regards
    Samuel
     
  2. ColorStorm

    ColorStorm

    Joined:
    Jul 4, 2012
    Posts:
    28
    Seems like setting keys to stepped outside of Unity, and then disabling the import resample option actually fixes it.