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Importing Problems

Discussion in 'Unity 5 Pre-order Beta' started by TDH_DrThirteen, Oct 27, 2014.

  1. TDH_DrThirteen

    TDH_DrThirteen

    Joined:
    Jul 3, 2014
    Posts:
    42
    This thread is for all the people having problems importing their assets or projects to Unity 5.

    I just tried importing my recent project but it stuck during the import of a .dll data of the Photon Cloud package.
    Anyone got the same problem?
     
  2. J_P_

    J_P_

    Joined:
    Jan 9, 2010
    Posts:
    1,027
    Mine would hang on 'Importing Small Assets'

    Changing the extension to files with OnPostprocessAllAssets, so they'd be ignored, seemed to fix it.
     
  3. bmccall1

    bmccall1

    Joined:
    Jul 28, 2013
    Posts:
    120
    !(GetPersistentManager ().IsStreamLoaded (pathName) && !GetPersistentManager ().HasMemoryOrCachedSerializedFile (pathName))


    I get this every time i load my project. It seems to run ok, but this is weird. And its every time I load it up.
     
  4. RalphH

    RalphH

    Administrator

    Joined:
    Dec 22, 2011
    Posts:
    592
    Simple answer for all reports here; this is beta, please file a bug through the bugreporter.
     
  5. Velo222

    Velo222

    Joined:
    Apr 29, 2012
    Posts:
    1,437
    I filed a bug report on this, but just mentioning the problem I had when importing/upgrading a new project from Unity 4.5.x to Unity 5.0 beta:

    During the importing and upgrading of the project, I got a "Runtime Error! ...... [file path name] R6025 - pure virtual function call". Then the import progress would be canceled. And it happens every time I try to upgrade the same project.

    Like I said though, I did file a report.