Hello. I'm new in Unity community and absolute Unity beginner. I'm thinking about converting my project from jMonkeyEngine to Unity. But I need one important feature. I want users (moders) to be able to create custom vehicles for my game. Is this possible using Unity? Is there the posibility to import e.g. blender models into game using runtime, without rebuilding project in Unity? I implemented this feature in jME. First step was create model in Blender, then convert to .j3o file using jME IDE. This file can be loaded in runtime along with my custom text configuration file with vehicle parameters.... Is something similar possible in Unity?