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Importing Nuget/External library to Unity, which built target to use?

Discussion in 'Getting Started' started by whitelqd, Sep 5, 2019.

  1. whitelqd

    whitelqd

    Joined:
    Oct 30, 2016
    Posts:
    1
    So I'm new to developing with C# and Unity and trying to get testing workflow done in Unity.

    I plan to use the internal Unity test runner as testing framework and NSubstitute as mocking tool. I also know that Unity version that have Scripting runtime 4.x equivalent supports .Net 4.x and netstandard 2.0 compatible library from an article on Microsoft Docs (link)

    This may seem as a stupid question to ask, but what does that support for .Net 4.x and netstandard 2.0 in API compatibility level means when we imported the external DLLs?

    Do I need to copy the .dll from a package that targets netstandard 2.0 if I use that same API compatibility level in the setting or can I also use net45 or net46 build with that same choice of API compatibility level?

    Any help or insight is much appreciated.
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    What are the results of your testing, are you receiving an error?
     
    Joe-Censored likes this.