Are normals actually imported?. Seems that what's supposed to happen is that if you disable 'Calculate Normals' then Unity is supposed to import the normals along with the mesh. Yet no matter what I do my mesh always seems to be imported with the same smoothing angle. To make sure I set the smoothing angle to a low value so the mesh looks faceted in my modeler but it always comes into Unity smoothed. I've tried exporting from Modo in both .obj and .fbx format (including the 2006 fbx format). I've also tried 3D Coat's .obj format. ps - I'm using Unity 2.6 Pro.