Hello Question 1 I am having trouble importing an animation into Unity. Using Ocean shader in Maya straight into Unity5 it imports it as a plane (a grey one) minus the animation (1 to 120 exported in Maya). All is fine in Maya when i export it. I realise Unity5 does have Water but this is a simple and excellent solution minus importing dozens of environmental files and risk breaking the UI. It also paves the way for further integration, be it Blender or other programs. If you wish to see a screenshot of the original animation quality it is here: https://ufile.io/ycwxh If you want the actual animation working perfectly it is here. https://we.tl/KGdFtNs0mO Question 2 If Unity5 does not support particle effects or OceanShaders from Maya, would a simply camera rig at the same angle as Unity, with the same resolution, at the same distance scale of 1 (X,Y,Z Unity to Maya Default) and export of the animation as a mov (quicktime) or H.264 mpg file be enough to then, re-import it in Unity as a movie? It will be overlayed in layers. Complicated but workable with a little scripting. Ideally solution 1 is sought, Straight out of Maya Straight into Unity5.