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importing many maya files is not multithreaded

Discussion in '2020.1 Beta' started by laurentlavigne, Mar 11, 2020.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,322
    since there is no interdependencies, it would be nice
    I use unity as a renderer and maya as a previs and animation tool
    And since fbx can't be edited with double clicking on them in the same way, i keep scene files as maya files, easier workflow