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Importing from Blender, with Rigging

Discussion in 'Asset Importing & Exporting' started by tsphillips, Jan 16, 2006.

  1. tsphillips

    tsphillips

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    359
    I'm trying to import a rigged model from Blender, but the rigging is not showing up in Unity. Does anyone have any ideas why the rigging won't show up?

    Tom
     
  2. Sync1B

    Sync1B

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    Well the unity importer for blender files only imports mesh's, no bones, no animation nothing else. There are some work arounds however... such as mesh morpher. What are you trying to do?
    Also maybe this topic should be relocated to the our brand new external tools thread.
    sync
     
  3. Joachim_Ante

    Joachim_Ante

    Unity Technologies

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    At the moment if you want to create rigged characters and import them into unity you can use:
    Cinema4D, Maya, Lightwave, MotionBuilder and Carrara

    On the pc you can also use:
    Softimage xsi, 3ds max and a couple of others which do support the fbx format.
     
  4. tsphillips

    tsphillips

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    I am trying to import a rigged character (a human, for example) to experiment with animation and ragdolls.

    I assume that full Blender support is contingent upon someone making an fbx exporter for Blender?

    I'll take a look at the mesh morpher. With the morpher it seems like I would need to create approximately one model per frame of animation to prevent "random" deformations of the surfaces during the morph.

    Tom
     
  5. Viking Dan

    Viking Dan

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    Depends. You might get by with less. Certainly exporting 30 models for a walk cycle is excessive.
     
  6. tsphillips

    tsphillips

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    I'm just posting here to try and create a supported tools matrix for modeling apps. If anyone knows the (?) values, could you please fill them in? Thanks.

    Code (csharp):
    1.  
    2. These tools (on a Mac) can generate the following assets suitable for input in Unity:
    3.  
    4. Blender:
    5.     meshes - yes
    6.     textures - ?
    7.     bones - no
    8.     animation - no
    9.  
    10. Cinema4D:
    11.     meshes - yes
    12.     textures - yes
    13.     bones - yes
    14.     animation - yes
    15.  
    16. Maya:
    17.     meshes - yes
    18.     textures - yes
    19.     bones - yes
    20.     animation - yes
    21.  
    22. Lightwave:
    23.     meshes - yes
    24.     textures - yes
    25.     bones - yes
    26.     animation - yes
    27.  
    28. MotionBuilder:
    29.     meshes - yes
    30.     textures - yes
    31.     bones - yes
    32.     animation - yes
    33.  
    34. Carrara:
    35.     meshes - yes
    36.     textures - yes
    37.     bones - yes
    38.     animation - no
    39.  
    40. Cheetah3D:
    41.     meshes - yes
    42.     textures - yes
    43.     bones - no
    44.     animation - yes
    45.  
    -PC Only-
    Softimage XSI 5.0 (using v4.5 FBX plugin):
    meshes - yes
    textures - yes
    bones - yes
    animation - yes

    3D Studio Max
    meshes - yes
    textures - yes
    bones - yes
    animation - yes


    Tom

    -

    I edited the post (Added 2 pc tools and fixed the support matrix)
    Joachim Ante
     
  7. jeremyace

    jeremyace

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    1,661
    Code (csharp):
    1.  
    2. -PC Only-
    3. Softimage XSI 5.0 (using v4.2 FBX plugin):
    4.     meshes - yes
    5.     textures - yes
    6.     bones - yes
    7.     animation - yes
    8.  
    ;)

    -Jeremy
     
  8. freyr

    freyr

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    1,148
    Maybe you should add this as a page in the unify wiki. That way other users can update it as required.

    http://unify.bluegillweb.com/scriptwiki/
     
  9. tsphillips

    tsphillips

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    359
  10. jeremyace

    jeremyace

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    Sorry, the working FBX converter for Softimage XSI 5.0 is ver 4.2 not 4.5. Already changed it in the wiki.

    -Jeremy
     
  11. antenna-tree

    antenna-tree

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    Very cool... so we can add to specific apps in the WIKI there? For instance, Maya has/had a problem with smoothing data that is now fixed in more recent versions. Can we add to that WIKI inside specific tables and flesh it out a bit?
     
  12. jeremyace

    jeremyace

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    Oct 12, 2005
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    It might be a better idea to put that on another page like the blender importing tips and keep this as a quick feature matrix IMO.

    Keeps everything neat and tidy.

    (Click on blender in the matrix for example. Links to the importing page)

    -Jeremy
     
  13. Rhuantavan

    Rhuantavan

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