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Importing from Blender to Unity

Discussion in 'External Tools' started by Lost_Underling, Jan 5, 2014.

  1. Lost_Underling

    Lost_Underling

    Joined:
    Sep 21, 2013
    Posts:
    8
    Ok... I basically made a open-top box in Blender. All the faces are pointed in the correct direction. My problem is that when I save it into the Assets folder it shows up as a paper icon instead of a picture of the model itself. It isn't animated in any way shape or form. It is saved as a '.blend'. I know Unity is able to use them by default in it's Free version... What could I possibly be doing wrong? I've watched videos on Youtube to see if that could help me to no avail as all they do is just place the save file in a place in the Assets folder and it works just fine. -.-



    Here's a picture to outline my basic problem.
     
  2. Lost_Underling

    Lost_Underling

    Joined:
    Sep 21, 2013
    Posts:
    8
    Also worth noting is that an error pops up on Unity saying:

    "Blender could not convert the .blend file to FBX file.
    You need to use Blender 2.45-2.49 or 2.58 and later versions for direct Blender import to work."

    Thing is, I'm using Blender 2.69.
     
  3. christinanorwood

    christinanorwood

    Joined:
    Aug 9, 2013
    Posts:
    402
    Try exporting from Blender as fbx and copying that to the Assets folder, instead of putting the blend file there.
     
  4. christides11

    christides11

    Joined:
    May 19, 2012
    Posts:
    672
    Change to object mode then save, it's a problem I had a while ago.
     
  5. Lost_Underling

    Lost_Underling

    Joined:
    Sep 21, 2013
    Posts:
    8
    After doing that it stopped being stupid. If that was it or not, thanks. It was driving me nuts.