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Importing from Blender causes tangent/normal errors

Discussion in 'General Graphics' started by Win3xploder, Jun 30, 2019.

  1. Win3xploder

    Win3xploder

    Joined:
    Dec 5, 2014
    Posts:
    161
    Hi guys,
    I'm having an issue with importing .blend files. The normals are interrupted along all UV seams. As you can see from the screenshot, this only occurs when importing from .blend directly but not when importing .fbx. I have the latest Blender 2.8 build installed.

    The import settings for tangent space on the .blend are set to "import". If I set to mikktspace even more errors occur.

    Anyone know how to fix this?
     

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