Hello, Had a gem or two dropped in my lap and was wondering before I got cracking if anyone has imported and tessellated DTED data in Unity in realtime? Potentially have to visualize LIDAR data also. I am required to do this realtime so there won't be any of the editor terrain import options available to me. Any thoughts would be appreciated. --J
Both should be possible as long as you're pulling them in a file format that's readable by Unity. For example, if the DTED or LIDAR data is pumped out as a massive text file then you're golden as you can easily pull in that file, parse it and use the data to build/modify a mesh on the fly. If the data is provided in a binary format not natively understood by Unity then there may be some work involved to create a reader/importer, but that's possible as well.
I've done LIDAR visualization in real time over TCP/IP using a particle system. Pretty straight forward.