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Importing DTED data

Discussion in 'General Discussion' started by Jehsup, Feb 25, 2009.

  1. Jehsup

    Jehsup

    Joined:
    May 22, 2008
    Posts:
    166
    Hello,

    Had a gem or two dropped in my lap and was wondering before I got cracking if anyone has imported and tessellated DTED data in Unity in realtime? Potentially have to visualize LIDAR data also. I am required to do this realtime so there won't be any of the editor terrain import options available to me.

    Any thoughts would be appreciated.

    --J
     
  2. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    Both should be possible as long as you're pulling them in a file format that's readable by Unity. For example, if the DTED or LIDAR data is pumped out as a massive text file then you're golden as you can easily pull in that file, parse it and use the data to build/modify a mesh on the fly. If the data is provided in a binary format not natively understood by Unity then there may be some work involved to create a reader/importer, but that's possible as well.
     
  3. jeffcraighead

    jeffcraighead

    Joined:
    Nov 15, 2006
    Posts:
    740
    I've done LIDAR visualization in real time over TCP/IP using a particle system. Pretty straight forward.