I've had a problem importing an animation, exported from 3DS Max as an FBX. It doesn't move. If I import as legacy, the "bone" objects move with the animation, but the mesh remains constant. I compared it to another I had that works fine, and the important difference seems to be the one that works has a Skinned Mesh Renderer and the one that doesn't has a Mesh Renderer. Is this more likely a problem with importing or exporting, and what should I look at to figure that out?