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Importing doesn't include skinned mesh renderer

Discussion in 'Animation' started by rrh, Dec 8, 2013.

  1. rrh

    rrh

    Joined:
    Jul 12, 2012
    Posts:
    331
    I've had a problem importing an animation, exported from 3DS Max as an FBX. It doesn't move. If I import as legacy, the "bone" objects move with the animation, but the mesh remains constant.

    I compared it to another I had that works fine, and the important difference seems to be the one that works has a Skinned Mesh Renderer and the one that doesn't has a Mesh Renderer.

    Is this more likely a problem with importing or exporting, and what should I look at to figure that out?
     
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