Search Unity

Importing Cinemachine crashes Unity

Discussion in 'Cinemachine' started by radiantboy, Jul 2, 2020.

  1. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,633
    Everytime I try to import Cinemachine unity just immediately crashes,

    I dont see a proper error, the log says

    Reloading assemblies after forced synchronous recompile.
    Begin MonoManager ReloadAssembly
    Unknown heap type: #GUlD
    Unknown heap type: #Blop
    Symbol file LoadedFromMemory doesn't match image C:\gd20\gd19\GD\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    OnLevelWasLoaded was found on LineManager
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
    (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 364)
    Native extension for WindowsStandalone target not found
    Refreshing native plugins compatible for Editor in 1644.28 ms, found 43 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    * Assertion at ..\mono\metadata\metadata.c:1071, condition `index < meta->heap_blob.size' not met

    For various awkward reasons im stuck on Unity 2020.1.0a11 (64-bit). If I upgrade past this gizmos, playmode etc will crash my project (Unity are helping me debug this)
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    Can you try deleting your Library folder, to re-import your whole project?
     
    Last edited: Jul 3, 2020
    radiantboy likes this.
  3. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,633
    Yes thanks will give that a go.