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Importing animation rigging causes build errors

Discussion in 'Editor & General Support' started by Luuno, Mar 5, 2020.

  1. Luuno

    Luuno

    Joined:
    Feb 11, 2019
    Posts:
    2
    When i import the animation rigging package into my project I am unable to build my game. Its giving me a burst error but I can't seem to find a fix, is this a common error?
     
  2. MaceB

    MaceB

    Joined:
    Jun 26, 2016
    Posts:
    9
    I'm having the same issue, did you manage to figure it out?
    I was able to make a successful Unity build by doing:
    Project settings > Burst AOT Settings > Disable Burst Compilation > ON

    but now I just get an error in Xcode instead:

    Undefined symbols for architecture arm64:
    "_StaticBurstStaticMethodLookup", referenced from:
     
  3. MaceB

    MaceB

    Joined:
    Jun 26, 2016
    Posts:
    9
    I managed to fix this by:
    1. Update to Unity 2020.1.3f1 and open project
    2. In Package Manager, update the Animation Rigging package to version 0.3.4
    3. Project settings > Burst AOT Settings > Disable Burst Compilation > ON

    This fixed my errors in Unity and Xcode.
     
    m0916041596_flag likes this.
  4. Aurren

    Aurren

    Joined:
    Apr 5, 2016
    Posts:
    1
    Life saver. Thanks.
    Confirming this works too.