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Importing and instansiating fbx models at run time.

Discussion in 'Asset Bundles' started by ZOHAIB-NASIR, Feb 7, 2019.

  1. ZOHAIB-NASIR

    ZOHAIB-NASIR

    Joined:
    Apr 25, 2018
    Posts:
    1
    As far as I have searched, Asset Bundles are made in unity editor and are then uploaded to a online service. What if I want to import fbx models instead of Asset bundles from a online service. Is there any way to do that?

    According to my thinking, unity editor imports the fbx ( by running some script to read model file from local storage.) Can we use the same script to import models from online service on run time. If yes, where can I find that script or even a document explaining the procedure.
     
    User340 likes this.
  2. User340

    User340

    Joined:
    Feb 28, 2007
    Posts:
    3,001
    +1. I would love this too.