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Importing a blender file into Unity only imports a file called "*filename* import settings"

Discussion in 'Asset Importing & Exporting' started by pencilcaseman, Jul 17, 2019.

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Have you had this problem as well?

  1. Yes

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  2. No

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  1. pencilcaseman

    pencilcaseman

    Joined:
    May 30, 2019
    Posts:
    1
    I understand that there are many different ways of importing a Blender file into Unity 2019, like saving the file there, dragging and dropping it there, and exporting it. Many websites and videos have suggested that loading a blender file into Unity will also transfer animations and textures, however, only exporting the file as an .obj file will even transfer the model, though no animations or textures are transferred.

    If I drag and drop a blender file into the Unity project panel, all that happens is a file called "filename import settings" appears, though there is no prefab or model visible anywhere in the project.

    This is a very annoying problem that I have tried to solve for a few weeks, and it results in lots of problems for me.
     
  2. publiweb

    publiweb

    Joined:
    May 10, 2018
    Posts:
    14
    Why you dont just export the scene in a .fbx / .gltf file format