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Importing 16 bit Height Map not working

Discussion in 'World Building' started by Reiver3D, Nov 28, 2019.

  1. Reiver3D

    Reiver3D

    Joined:
    Mar 27, 2017
    Posts:
    1
    Hi all,

    Using 2019.2.11f1
    I have two issues;

    Firstly, I cannot import a 16bit Height Map o_O - it only allows 8bit to actually import ...? Am I missing something in project settings that has to be checked in advance?

    Secondly, I am using a large single 4096x4096 terrain and it doesn't matter how I fiddle about with the Terrain Settings between instanced/not instanced, pixel error etc, I cannot stop the terrain from 'morphing' in play ...



    I'm now wondering if issue one is directly affecting issue two ...?

    Any help appreciated :)
    e
     
  2. unity_FA448D926F85F8700025

    unity_FA448D926F85F8700025

    Joined:
    Apr 17, 2021
    Posts:
    2
    Have you solved this?
     
  3. warthos3399

    warthos3399

    Joined:
    May 11, 2019
    Posts:
    1,758
    The "morphing" can be caused by terrain settings (resolution, pixel error, etc.) or terrain instancing. (off the top of my head). I dont think this is realy an import problem, as ive seen it before in my own projects, just cant remember how i solved it...