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Importing 16 bit Height Map not working

Discussion in 'World Building' started by Reiver3D, Nov 28, 2019.

  1. Reiver3D


    Mar 27, 2017
    Hi all,

    Using 2019.2.11f1
    I have two issues;

    Firstly, I cannot import a 16bit Height Map o_O - it only allows 8bit to actually import ...? Am I missing something in project settings that has to be checked in advance?

    Secondly, I am using a large single 4096x4096 terrain and it doesn't matter how I fiddle about with the Terrain Settings between instanced/not instanced, pixel error etc, I cannot stop the terrain from 'morphing' in play ...

    I'm now wondering if issue one is directly affecting issue two ...?

    Any help appreciated :)