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Bug Imported models have messed up normals in HDRP project (2020.2.0b5)

Discussion in '2020.2 Beta' started by entity_NULL, Oct 7, 2020.

  1. entity_NULL

    entity_NULL

    Joined:
    Jan 28, 2020
    Posts:
    4
    I created a blank project using the HDRP template, and it appears that the fbx models I've imported have really messed up normals. I went back into the Blender scene I exported one of my models from to make sure the scale wasn't negative and that the normals weren't inverted, and I didn't find anything suspicious. I opened up another project using a previous version of Unity (2020.1.6f1), and the model imported just fine without any issues.

    Model in 2020.2.0b5 project:
    normals_issue_01.PNG

    The same model in my 2020.1.6f1 project:
    normals_issue_02.PNG


    Here's a zip of the 2020.2.0b5 project for the sake of repro-ing:
    https://drive.google.com/file/d/1TxrU9KRWjWPldcmJRhny26AzAh0qO3WS/view?usp=sharing
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Hi @unity_YZBjTypvpavzLg,

    Could you please submit a bug report for this issue with the information you provided here attached? Please share the issue ID here if you do.
     
  3. Aokkii

    Aokkii

    Joined:
    Nov 3, 2013
    Posts:
    118
    Was this addressed? sames happens in 2020.2b10

    fbx normals look fine in blender, but in unity they are a mess.



    edit: I submited the bug, case 1290483.
     
    Last edited: Nov 5, 2020
  4. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Thank you for the bug report, @PipebknOT. We'll look into it