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Imported model with animation won't run in Unity

Discussion in 'Animation' started by Maegwin, Feb 26, 2015.

  1. Maegwin

    Maegwin

    Joined:
    Feb 26, 2015
    Posts:
    5
    I imported my Maya model with a walkcycle animation into Unity. All of the Assets seem to be there and the animation previews in the playback window just fine.

    However, when I drag my model into the scene and press the play button it remains static. Any tutorials I watch are in older versions of Unity and have options I can't find in the newest Unity that I'm using. For instance, how do I set my Wrap Mode to Default? I don't even see Wrap Mode anywhere under the Animation tab of my character.

    Here's a screenshot of my scene. Is there something missing from my Assets, or have I not checked something in the Animation tab?

    Unity_SS02.jpg
     
  2. azureblue

    azureblue

    Joined:
    Aug 16, 2012
    Posts:
    1
    Hi Maegwin,

    I think you have to create an animationcontroller...double click on the file, then drag you walkcycle animation into the Animator window. Finally, drag the animationcontroller that you created into the Animator component of your character. The is a mecanim tutorial with more features of the the new animation system, there is also one in the asset store, a newer tutorial is here http://forum.unity3d.com/threads/mecanim-unity-4-0-starter-tutorial.159894/
    or directly to http://unity3d.com/learn/tutorials/modules/beginner/animation

    older tutorial with sample scene
     
    Last edited: Feb 26, 2015
    Maegwin likes this.