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Imported model messes up materials

Discussion in 'Asset Importing & Exporting' started by TheHaytam95, Jan 31, 2020.

  1. TheHaytam95

    TheHaytam95

    Joined:
    Aug 14, 2019
    Posts:
    17
    I just created a prototype map in Blender and imported into my Unity scene.

    Then i tried to apply a forest material to the floor and this happened:

    upload_2020-1-31_18-47-20.png

    If i apply the same material to a cube created in Unity, it looks like this:

    upload_2020-1-31_18-48-19.png

    What i'm doing wrong?
     
  2. vidi

    vidi

    Joined:
    Oct 14, 2012
    Posts:
    175
    The cube has a uv map, seems your models not
     
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  3. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,639
    Blender models have no UV mapping by default, so if you want to use a textured material, you need to UV "unwrap" them in Blender. A basic unwrap is actually really easy to do.
     
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  4. TheHaytam95

    TheHaytam95

    Joined:
    Aug 14, 2019
    Posts:
    17
    Can't belive i forgot about that. Thanks!