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Imported Model (.FBX), collider and touch point.

Discussion in 'Physics' started by mongoose54, Jan 6, 2015.

  1. mongoose54

    mongoose54

    Joined:
    Sep 19, 2012
    Posts:
    5
    I imported an FBX model containing meshes (i.e. book pages) and I selected "Generate Colliders". Whenever I use the
    Physics.Raycast () to get the touch point on one of the mesh I get no point as if the mesh is not there. What am I doing wrong here? Thanks!

    Please see an attached screenshot from Unity3D with the imported meshes.

    Screen Shot 2015-01-06 at 3.46.51 PM.png
     
  2. Nanako

    Nanako

    Joined:
    Sep 24, 2014
    Posts:
    1,047
    can you clarify what you mean by touch point? is this for a touchscreen device?