Hello, I have been making mesh for a few days now and I noticed that when they are imported, they are on their side (90 degrees). When I click and drag them into my scene, they take their proper rotation and no big deal. However, whenever I try to use a Prefab Brush or any of the foliage/tree painting tools that come with Unity, my meshes revert back to their sideways state and go super super tiny. For the longest time I just thought the tool wasn't working until I saw tiny little specs, on my grass, which happened to be a small forest lol. I am using Blender. I have applied Rotation/Scale/Location before exporting. I even tried this fix I found online, saying I needed to rotate the model on the X axis by 90, then go into Object mode and rotate it on the X again by -90. Nothing seems to work. Here is a screenshot of what I am talking about. The trees on the ground are only that size because I had to manually change the scale afterwards. But if you look at the trees standing up, same model, they import scaled just fine.