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Imported fbx animation not working properly

Discussion in 'Animation' started by Luts_91, Jan 14, 2022.

  1. Luts_91

    Luts_91

    Joined:
    Jan 14, 2022
    Posts:
    2
    Hello,
    I'm a beginner in Unity and I'm having some trouble making my animation work. I made my character model in Maya, animated it there and imported everything to Unity in fbx, but it doesn't seem to work when I play it. Even after applying a controller and an avatar, my character keeps its T pose.

    I can also see the animation preview working perfectly fine and my animations clips can be seen in the animator window.

    ps. I'm not using any scripts for my character, just playing with animation for now.

    I'm sure it's something silly, but I'm trying to fix it for days now.

    What else could I try?

    Thanks in advance :)

    upload_2022-1-14_2-1-6.png
    upload_2022-1-14_2-2-1.png upload_2022-1-14_2-2-39.png upload_2022-1-14_2-4-11.png
     

    Attached Files:

  2. MarekUnity

    MarekUnity

    Unity Technologies

    Joined:
    Jan 6, 2017
    Posts:
    162
    It looks like your pirate2.fbx has a problem. Make sure it's correctly rigged and exported.

    Your animation files seem to be fine though. If you drag and drop one of the animation fbx to the scene you should be able to animate it with animator
     
    Luts_91 likes this.
  3. Luts_91

    Luts_91

    Joined:
    Jan 14, 2022
    Posts:
    2
    Thanks a lot!! It worked with the animation model!
    It's odd because my pirate2.fbx and the animations are all from the file, with the same rig and I imported them the same way... could it be some export/import settings?
     
  4. MarekUnity

    MarekUnity

    Unity Technologies

    Joined:
    Jan 6, 2017
    Posts:
    162
    It might be. I advise you to check again that pirate2.fbx model in your DCC tool (Maya, Blender, ...).
     
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