Search Unity

Imported Cinemachine and get an error saying that namespace Rendering.PostProcessing not avail

Discussion in 'Cinemachine' started by barkest, Jun 6, 2018.

  1. barkest

    barkest

    Joined:
    Aug 7, 2017
    Posts:
    44
    Hi,

    I downloaded Cinemachine and got an error

    Assets/Cinemachine/PostFX/CinemachinePostProcessing.cs(43,16): error CS0246: The type or namespace name `PostProcessProfile' could not be found. Are you missing an assembly reference?

    Cinemachine PostFx and PostProcessingImportSettings are in assets

    Do I need to download something else?

    Mac/Unity 2018.2.0b1

    thank you
     
  2. barkest

    barkest

    Joined:
    Aug 7, 2017
    Posts:
    44
    Ok so changed Scripting Define Symbol from V2 by deleting it. I then get an api update which changes the symbol to V1 (Images attached). It appears to be working

    is this the correct process?

    thank you
     

    Attached Files:

  3. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    2,164
    The Cinemachine on the asset store is an old version, for 2017 and before. You should delete it from your project and then replace it with the latest version from the Package Manager. Same with Post Processing.
     
    Last edited: Jun 7, 2018
    barkest likes this.
  4. barkest

    barkest

    Joined:
    Aug 7, 2017
    Posts:
    44