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Imported character animation is rotating

Discussion in 'Animation' started by TinkaAziatka, Apr 2, 2016.

  1. TinkaAziatka

    TinkaAziatka

    Joined:
    Apr 2, 2016
    Posts:
    3
    Hi!
    I am having a problem with animation that is rotating. In Blender or 3ds max animation seems to be ok, but when I import it in Unity, it has some rotation over time.
    For example running slide character animation. In Blender it is running straight, but in Unity it is slightly turning left with every loop.
     
    Last edited: Apr 2, 2016
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Show a video or images of the mistake in Unity and how it should be.
    Rotating and turning are completely different results than if the character is slightly deviating from the straight line animation - which I suspect is what is really happening.
    Regardless - on the motion file (animation) adjust the parameters under root transform until you get the results you desire.
     
  3. TinkaAziatka

    TinkaAziatka

    Joined:
    Apr 2, 2016
    Posts:
    3
    Yes, you are right, it is slightly deviating from the straight line. Here is video.
     

    Attached Files:

  4. ruairiau

    ruairiau

    Joined:
    Mar 9, 2016
    Posts:
    9
    TinkaAziatka likes this.