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Imported Blendshape animation from maya to unity keeps zeroing transform however placed in scene.

Discussion in 'External Tools' started by cristo, Aug 22, 2019.

  1. cristo

    cristo

    Joined:
    Dec 31, 2013
    Posts:
    265
    My blendshape animated polygon FBX models keep re-positioning themselves at zero transform when I play a scene. I've tried many export combinations from Maya, eg, frozen transforms, unfrozen transforms. The problem repeats. I once found a work-around by parenting the blendshape to a bone inside a rigged character, that might work again if I try it again, but it seems a sloppy way to do things.
    Any advice would be great.