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Imported Blendshape animation from maya to unity keeps zeroing transform however placed in scene.

Discussion in 'External Tools' started by cristo, Aug 22, 2019.

  1. cristo


    Dec 31, 2013
    My blendshape animated polygon FBX models keep re-positioning themselves at zero transform when I play a scene. I've tried many export combinations from Maya, eg, frozen transforms, unfrozen transforms. The problem repeats. I once found a work-around by parenting the blendshape to a bone inside a rigged character, that might work again if I try it again, but it seems a sloppy way to do things.
    Any advice would be great.