Hi. This is my very first time using Blender and Unity together - I ran through the Rollaball and Survival Shooter tuts, and wanted to see if I could build on those bases to import my own models and animations. Overall, the process has been relatively painless. Though I have noticed one issue. When importing a walking animation from Blender, the animation of the figure is distorted (in a mildly hilarious way....) As you can see, the original Blender animation is a fairly basic walk cycle. The imported animation in Unity has a..pronounced pelvic thrust. What could be causing this? If you look at my skeleton, you'll note I have bones for the limbs, but not the torso. Is this causing the torso to go bananas in Unity, whereas Blender just kind of leaves those polys alone? Or is there some other issue I'm overlooking when it comes to importing Blender animations? I simply copied the Blender file into the assets folder from my project - no FBX or OBJ exports or anything like that.