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Imported a model as FBX from C4D but it looks weird

Discussion in 'Asset Importing & Exporting' started by UDN_5c806b49-d8a0-4f67-a296-c12c91aa7396, Dec 31, 2019.

  1. UDN_5c806b49-d8a0-4f67-a296-c12c91aa7396

    UDN_5c806b49-d8a0-4f67-a296-c12c91aa7396

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    I don't really know how to explain it in words...
    So here's a gif showing my issue:
    https://imgur.com/a/xuC3YUz
    Why am I able to see through my house but it's solid? The cutout in the door was made by Bool.
     
  2. mgear

    mgear

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    probably 1 sided mesh (example: unity doesnt draw backside of a plane mesh)

    in 3ds max can use Shell modifier to make mesh 2 sided, not sure about c4d..
     
  3. UDN_5c806b49-d8a0-4f67-a296-c12c91aa7396

    UDN_5c806b49-d8a0-4f67-a296-c12c91aa7396

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    I still don't get it. In c4d it is solid, meaning, I can see the wall through the door.
     
  4. mgear

    mgear

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    oh i see, initially its partly visible, then inside its not.

    can you show wireframe view of the building?
     
  5. UDN_5c806b49-d8a0-4f67-a296-c12c91aa7396

    UDN_5c806b49-d8a0-4f67-a296-c12c91aa7396

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  6. UDN_5c806b49-d8a0-4f67-a296-c12c91aa7396

    UDN_5c806b49-d8a0-4f67-a296-c12c91aa7396

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  7. mgear

    mgear

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    *ok got the model
     

    Attached Files:

  8. UDN_5c806b49-d8a0-4f67-a296-c12c91aa7396

    UDN_5c806b49-d8a0-4f67-a296-c12c91aa7396

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    That's the window.
     
  9. mgear

    mgear

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    so the black part (that looks like wall) is actually door,
    upload_2019-12-31_14-6-44.png

    can see in the gif the door handle,
    upload_2019-12-31_14-7-54.png

    but the main issue with back wall and window frames is still the one sided mesh.
     
  10. llealloo

    llealloo

    Joined:
    Dec 22, 2019
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    If you enable backface culling (keyboard shortcut toggle N~P) you can see how it will look in unity.

    My recommendation is also to work with your viewport -> Options -> Polygon Normals enabled, that way you can make sure your normals are facing outward