Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Official Important updates to the Unity Runtime Fee policy

Discussion in 'Announcements' started by UnityJuju, Sep 22, 2023.

Thread Status:
Not open for further replies.
  1. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,846
    Im not sure you understand. Free to play wont have to pay anything. Take a look at the info
    https://unity.com/pricing-updates
    https://unity.com/runtime-fee-estimator
     
    PaulMDev, Chmyke, Amon and 3 others like this.
  2. Nest_g

    Nest_g

    Joined:
    Jun 18, 2019
    Posts:
    137
    Remove PLUS plan is very unfair, but well, the most PLUS users will be downgrade to PERSONAL or migrate to other engine.
     
    lzardo2012 likes this.
  3. Alahmnat

    Alahmnat

    Joined:
    Feb 1, 2008
    Posts:
    65
    Because they need a technical reason for why they deserve to make money when you sell a copy of the game you made with the engine you're already paying for with your subscription.

    I have some Thoughts, but don't have time to get them all down at the moment. I'll be back later, but for now: this is arguably better than the S*** sandwich we were expected to swallow last week, but that's also not saying anything at all, really.
     
    hurleybird likes this.
  4. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,002
    What you get with the Pro sub, is endless e-mail spam from Unity wanting to push more services to you "advise" you.
     
    Marc-Saubion likes this.
  5. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
    643
    We can upgrade to pro for the price of plus for a year only. That price isn't maintained long term.

    If I don't want the Unity splash screen, I either have to pay for Pro or upgrade to the next LTS, none of which are a match to the current Unity Plus plan.
     
    PanthenEye likes this.
  6. DungDajHjep

    DungDajHjep

    Joined:
    Mar 25, 2015
    Posts:
    173
    No, you will not have to pay a fee, if you do, it will not exceed 2.5% of revenue so don't worry.
     
    daveinpublic likes this.
  7. gurayg

    gurayg

    Joined:
    Nov 28, 2013
    Posts:
    269
    I understand that I can keep using Plus until March 2025
    From FAQ:
    "...you will be able to use Unity Plus until March 26, 2025..."

    I understand Runtime fee does not apply to Plus
    From FAQ:
    "Will the Unity Runtime Fee apply to Unity Plus Customers?
    No, the Runtime Fee will not apply."

    Doesn't that mean a Plus subscriber can be excluded from Runtime Fee while using 2023 LTS?

    What does a Plus sub get in terms of storage for DevOps, Asset Manager. I only see Personal being mentioned. Does that mean Plus=Personal when it comes to these services? Or is Plus=Pro with those services?
     
    Noisecrime likes this.
  8. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    You would toggle once you are over 200k in revenue, which I would hope happen AFTER you release the game, unless you made 200k in revenue off of pre-sales in the trailing 12 months.
     
  9. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,900
    Indeed, is much much better than i though now :)
     
    daveinpublic likes this.
  10. Nest_g

    Nest_g

    Joined:
    Jun 18, 2019
    Posts:
    137
    RecursiveFrog, Ruslank100 and manutoo like this.
  11. PeppeDK

    PeppeDK

    Joined:
    Aug 16, 2016
    Posts:
    8
    Thank you Unity for listening us and making changes to your last S***y plan.
    I was almost going to make my own engine :(
    Happy to continue with Unity, hopefully that the current plan will keep like this and/or get improved in a better way.
     
    MoonbladeStudios likes this.
  12. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
    643
    Do you have a link? I missed that one.
     
  13. tsibiski

    tsibiski

    Joined:
    Jul 11, 2016
    Posts:
    569
    It is revenue share OR install count fee -> whatever costs the developer less. That is not an attack on mobile games. This will make you far more money than if you made a mobile game with Unreal. If this model upsets you, then literally anything would upset you other than one where Unity makes no revenue. I don't think Unity needs to worry about the select few extremely unreasonable people.

    The majority are loving this. Although some will not forgive based on principal, which is fine, but there's nothing to complain about here on final money owed to Unity. Nothing reasonable, at least.
     
  14. DungDajHjep

    DungDajHjep

    Joined:
    Mar 25, 2015
    Posts:
    173
    Please watch my post

     
    Ruslank100 likes this.
  15. guitarguruu

    guitarguruu

    Joined:
    Jun 6, 2020
    Posts:
    11
    The changes mentioned here are good, but you will have to do a lot of good will to earn the trust back. Who's to say you won't pull the rug out again down the line.
     
  16. PanthenEye

    PanthenEye

    Joined:
    Oct 14, 2013
    Posts:
    1,763
  17. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,846
    Try the calculator https://unity.com/runtime-fee-estimator
     
  18. daveinpublic

    daveinpublic

    Joined:
    May 24, 2013
    Posts:
    167
    I’m actually pretty happy with the removal of the splash screen for all versions.

    I think it’s smart for Unity, because their logo won’t be showcased by the smallest and least experienced devs and teams, and the people making money above $200k will be paying Unity either way.
     
  19. strawberrydoll

    strawberrydoll

    Joined:
    Jan 15, 2014
    Posts:
    43
    The TOS tracking page was silently removed prior to the announcement. This was originally put in place to ease developer tension due to developer backlash when Unity had a previous TOS crisis. Removing this destroyed whatever goodwill they gained with their original community-faced discussion in the first place.

    Randomly coining buzzwords makes you sound less professional than you already do. Please do try to add to the conversation.
     
  20. Spartikus3

    Spartikus3

    Joined:
    Dec 27, 2013
    Posts:
    108
    Dairy, thanks to you and the rest of the mods for trying so hard to answer all of the questions. Great job. Jsut want to say thanks.
     
  21. DairyFan28

    DairyFan28

    Unity Technologies

    Joined:
    Sep 22, 2023
    Posts:
    20
    The initial engagement threshold of 1 million initial engagements starts counting from 0 when you upgrade to Unity 2023 LTS. The revenue threshold of $1 million starts counting from $0 the when you upgrade to Unity 2023 LTS too. In your example, that would be on October 1, 2024. When you get a million initial engagements with your game that is on Unity 2023 LTS, AND you earn $1M from it (provided it is within the 12 months), the runtime fee starts applying next month.
     
    RaventurnStefan and nasos_333 like this.
  22. Neiyra

    Neiyra

    Joined:
    Apr 19, 2016
    Posts:
    28
    Thanks to the improvements, that will help!
    Still got some questions. :)

    First:

    Only for 2023 LTS and up, or also for 2022 and lower?
    If I decide to stick with 2022, and my Plus Subscrition is gone, do I have to upgrade to Pro (which subscrition price will be increased, as far as I understand)?

    And second, more important - from the FAQ:
    How do you know? How exactly?

    Because:
    How do you know about revenues/or "initial engagements", when Unity does not phone home?
    From Steam charts? My tax declaration?
    What if you are the opinion that the data I tell you are different from "your own data"?
     
    Noisecrime likes this.
  23. deshowiz

    deshowiz

    Joined:
    Mar 28, 2015
    Posts:
    21
    How does an older version of Unity work with porting to newly released platforms moving forward? Will a user be able to build to the next iPhone, Android phones? For how long? Is it dependent on their end changes? We won’t be able to build to the next consoles I imagine. The next windows OS?

    I’m moving to Godot once I’m finished with what I’m working on. We can’t have an industry run by shareholders, we’ll just end up as enslaved as the film industry. We have to endure setbacks now to benefit later. That’s been the historical cycle for every industry, we’re just a new tech industry. Better to make these changes now instead of later when the pain becomes unbearable.
     
    a17714375388 likes this.
  24. MousePods

    MousePods

    Joined:
    Jul 19, 2012
    Posts:
    754
    This doesn’t make sense to me :( I want to stay on 2022 LTS but I don’t want to pay 2k to remove the splash screen and now that plus is gone, I have to pay that to remove it or I am forced to upgrade to 2023 LTS.

    Am I missing something? =(
     
  25. gurayg

    gurayg

    Joined:
    Nov 28, 2013
    Posts:
    269
    upload_2023-9-22_21-22-53.png

    Calculator doesn't have a section for Plus but has this tooltip.
    So I guess I can keep my Plus subscription and use "any" LTS until March 2023 and be excluded from Runtime Fee.
     
    Noisecrime and karl_jones like this.
  26. Nest_g

    Nest_g

    Joined:
    Jun 18, 2019
    Posts:
    137
    The example for the old fee scenary is the same, a Free to play game that monetize and have millions of installations can be debt millions to unity, is a scam, you can lost with a successful free to play game.
     
  27. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,846
    nasos_333 likes this.
  28. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,900
     
    karl_jones likes this.
  29. Sandler

    Sandler

    Joined:
    Nov 6, 2015
    Posts:
    240
    i think our job here is done? going back to work i guess.

    good job unity i hope you guys get holiday after all that stress.

    Edit: If you want to push your AD business why not having the option to reduce the run time fee, when using your solution. (If that legal)
     
  30. RaventurnStefan

    RaventurnStefan

    Joined:
    Aug 1, 2012
    Posts:
    43
    The only thing that bothers me now, the first $1,000,000 should be free like Unreal. If I understand it correctly and you earn $1,000,001 you suddenly have to pay $25,000 instead of $0? Or am I missing something?

    I know from experience that suddenly with an app store feature you didn't count on you suddenly get a lot of installs and thus connected revenue increases. But the expenses are already there and you never counted on it and $25,000 is already a lot of money for smaller indie studios, still.

    I'm still very happy with the new runtime feee policy, but if it applies to a studio, it can unfortunately also go badly. The larger studios will not be affected anyway, they are well over a million anyway.
     
    Last edited: Sep 22, 2023
    DungDajHjep likes this.
  31. hurleybird

    hurleybird

    Joined:
    Mar 4, 2013
    Posts:
    252
    By the way, it's a total scumbag move to say in the blog post:

    And then only reveal in the FAQ that the splash screen removal is also tied to "shipping in 2024" LTS (eg. tied to accepting fee changes).

    If it's an honest oversight, then you need to update the blog post to make it clear. Otherwise, you're hiding the ball. Again, you still haven't fixed the trust issue, and this sort of deception doesn't help.
     
  32. P_e_t_a_c_h_e_k

    P_e_t_a_c_h_e_k

    Joined:
    Dec 26, 2017
    Posts:
    25
    Thanks Unity! I'm glad you listened to the community
     
    SunnySunshine and nasos_333 like this.
  33. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,900
    Is in the same page or another place ?
     
  34. Xaron

    Xaron

    Joined:
    Nov 15, 2012
    Posts:
    368
    What makes you think it's all versions? It will be the 2023LTS one.
     
    TerminalJack, Ruslank100 and Ony like this.
  35. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    I'm hoping that with this, the engine devs can now finally get some better concentration and peace of mind to fix and improve the actual product.
     
  36. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
    643
    It's not free. You still need to pay to remove the splash screen on versions before 2023 except that plan doesn't exist anymore.
     
    aer0ace and Ony like this.
  37. Xaron

    Xaron

    Joined:
    Nov 15, 2012
    Posts:
    368
    Question is: Would they if there wouldn't be such a S***storm?
     
  38. hurleybird

    hurleybird

    Joined:
    Mar 4, 2013
    Posts:
    252
    Different page. If you don't read the FAQ, you get an entirely wrong impression.
     
    marteko, Ony and nasos_333 like this.
  39. 00christian00

    00christian00

    Joined:
    Jul 22, 2012
    Posts:
    1,033
    They made the new pricing model stay only with new version of Unity, what do you want more?
    You can use older version and don't pay anything. It's their business and they can do what they want.
    The fuss started because the old business model affected both released games and games in advanced stage of development. People starting now have no right to complain about these new terms since they are free to chose whatever engine they want as it is right.
     
  40. drallcom3

    drallcom3

    Joined:
    Feb 12, 2017
    Posts:
    162
    pretty sure they only listened to their lawyers, their shareholders and their largest customers.
     
    lmlab, Trisibo, elias_t and 3 others like this.
  41. hurleybird

    hurleybird

    Joined:
    Mar 4, 2013
    Posts:
    252
    He thinks that way because the blog post deceptively elides that part.
     
    elias_t and Ony like this.
  42. Nikovsk

    Nikovsk

    Joined:
    Mar 16, 2023
    Posts:
    6
    Unity addressed every single issue I had with it. Thank you for listening to the community.
     
  43. TomTheMan59

    TomTheMan59

    Joined:
    Mar 8, 2021
    Posts:
    302
    Sir, this seems tho that if you stay on those versions past March 2024 and don't pay 2k for pro just to remove the splash screen, you will not be able to upgrade your game unless you want to show the splash screen.
     
    Ruslank100 likes this.
  44. Xaron

    Xaron

    Joined:
    Nov 15, 2012
    Posts:
    368
    Which means Unity will patch ALL old version? Doubt it.
     
  45. Noisecrime

    Noisecrime

    Joined:
    Apr 7, 2010
    Posts:
    2,000
    That isn't much help. The problem is if you are unable to upgrade to Pro ( which I believe is also going to get a price increase ), you have to drop to Personal, but that will now mean that all legacy projects that are stuck on older versions of Unity and which may be non-viable to update will suddenly be forced to display the splash-screen.

    I feel there needs to be something like anyone who was on Plus, gets to keep splash-screen removal on old versions of Unity. I'd even pay a fee to keep that feature if I was forced to drop to Personal.
     
    Ruslank100 likes this.
  46. DungDajHjep

    DungDajHjep

    Joined:
    Mar 25, 2015
    Posts:
    173
    Interesting !
     
    atomicjoe likes this.
  47. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,866
    We trusted Unity in the past but that trust was broken by legal nitpicking the TOS and retroactively changing it.
    You will need to change those TOS to reflect your current good faith in a legally enforceable manner if you want the community to believe it.
     
    Ghosthowl, Ryiah, rawna and 8 others like this.
  48. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    Can you accept the Pro 1-year sub at the price of Plus that they've been offering, and then when 2023 LTS is released, downgrade to Personal?
     
  49. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    12,900
    True and added a perk like remove splash screen for Personal, which is great.
     
    guitarguruu likes this.
  50. pbritton

    pbritton

    Joined:
    Nov 14, 2016
    Posts:
    155
    Looks good to me. :)
     
Thread Status:
Not open for further replies.