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Official Important updates to the Unity Runtime Fee policy

Discussion in 'Announcements' started by UnityJuju, Sep 22, 2023.

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  1. nasos_333

    nasos_333

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    Existing funds is same as revenue ?

    I was under the assumption that revenue is what you get as general income to the company.
     
  2. Deleted User

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    Good for you for finding a job. I was saying that people who joined the forum, and particularly this thread, to express their feedback to Unity not the community might have no less valuable feedback than people who have been in the forums for many years and/or have many posts. Also your case is less common. Most people find jobs without participating in forums.

    Btw I've been the guy with a couple of thousand posts and years in a community very similar to this one (CG). I understand that it could feel odd that a bunch of newcomers are overtaking the peaceful dwelling of the forum but we are all trying to get a better deal for everyone. I'm sure after the new plans are set in stone many of us will disappear and leave you to your conversations. Also, I already feel unwelcome by the community, which I came to defend in the first place. Whatever, we'll see how this goes down in history.
     
  3. gordo32

    gordo32

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    no it's not the same. again, no one said anything like that. but if your existing funds are over 200k, you cant get personal plan.
     
  4. neginfinity

    neginfinity

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    Anyone can buy stocks. Buying stock absolutely does not make you a good decision maker. "Shareholders" is not some sort of secret financial illuminati society, invitation-only. Anyone can fork off some cash and buy a share. Absolutely anyone.
     
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  5. Ryiah

    Ryiah

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    It depends on when they start counting the funding and the type of it. If you're a group of friends using your own cash to fund different parts of the project that's not revenue, but if an investor gave you a cash infusion for the project that's revenue.

    You're right they might but it's difficult to take them seriously when someone posts a graph and they take the most extreme edge case out of it and constantly make posts about it trying to use it as proof of some point that exists in their own head.
     
    Last edited: Sep 27, 2023
  6. Deleted User

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    If the top share holders and leaders of management are clueless about using a game engine to make content, then the top share holders are not to blame for the neglect the base engine gets. Everything is an optional add on or package there is no confidence internally with anything that gets made all this new stuff is released and users do not use it or show little interest because the new stuff added isn't useful it's often niche.

    I wouldn't dream of managing work force of the size of unity, but judging by what I can do for myself with time I have a good perspective on what 8000 of me could achieve at any one time in time. And I know that had it been 8000 of me, the engine would be full of creational content. And that would be its strength.
     
  7. Ryiah

    Ryiah

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    Unity's top shareholders are the people leading this company and the development of its engine.
     
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  8. Deleted User

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    Unity top shareholder pushed for unity ads. Which is what attracted big customers who wanted to push profits on their mobile platforms.

    Unfortunately other areas of the engine saw rapid decline in the years after the ad service was released.
     
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  9. Ryiah

    Ryiah

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    Source?
     
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  10. Antypodish

    Antypodish

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    Seriously, seeing people complaining now about trust specially in Unity, when past few years did show, Unity is not something that should be trusted, for what they promised here and there.

    That why Unity often go radio silence, as they got internal problems on various levels.

    People here did put a trust in Unity version for next 2-3 years onward, assuming they make 200k+ with their first, second title and that when they got burned on. As market for that period, nor any company behaviour can be predicted. Unless maybe you know what happens behind the door.

    Also arguments about paying soley for removal splash screen is such laughable to be honest, if that is part of business plan. Putting that money into marketing would yeld better outcome. Specially when having team and paying for seats.
     
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  12. Ryiah

    Ryiah

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    We've known for years the company was having trouble delivering on their promises for the engine but that's not the same as actively screwing over their customers.

    What does that have to do with the statement you made concerning Unity Ads? Oh, right, nothing.
     
  13. Deleted User

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    If by people, you refer to my posts related to the graph - in one of my previous posts I mentioned that I wouldn't dare spend 200K even on 5 full time employees at my company. Maybe I'm too risk averse, maybe I realise that running a sustainable business fits perfectly well in that graph. We'll never know.
     
  14. MoonbladeStudios

    MoonbladeStudios

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    I'd say stupid, not only risky. I mean if you try to think a little it obvious that people would be angry about this kind of change ...
    JR is 65... let's hope that in a few years he will be retired/fired, i don't really care :)
     
  15. MoonbladeStudios

    MoonbladeStudios

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    true... but the shareholders are much more important, unfortunately
     
  16. jokerwashere

    jokerwashere

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    I'd like to point out the fact that you attacked my (intentionally controversial) "metaphors", instead of my clearly expressed point about unreasonable expectations. It's a very common fallacy.

    The perfect solution for all the people who complain would be to get state of the art game engine for free and with unlimited support. That'd be probably acceptable for Unity, if they could find another source of revenue, like, hmm... from their ad platform perhaps? Oh, they even said they won't expect any fees if people used their services!

    It seems, however, this arrangement is also less than acceptable to most.

    Tough times for everyone.
     
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  17. Ryiah

    Ryiah

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    We have.

    https://www.unrealengine.com/
     
  18. Deleted User

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    There shouldn't be a splash screen because you don't have to use the editor scene to initialise the scene. So to say this game was made with unity implying part made by unity. Really unity just p
    .

    The changes will not effect me. And I did not leave unity because of these changes. I left because of intolerable performance decrease. And the Unity Hub starting a new project. Waiting for templates I won't use to load. And a many great many little things I couldn't live with or accept.
    But it's a bit of an entertainment. Since all forms of game engine have potential. To see how game engines are destroyed how the product changes and how quickly things can decay isn't something you see. But as it doesn't matter for me it probably doesn't matter for most people, but it will matter for unity when it is considered the worst option available for fast tracking the making of a game.
     
  19. Deleted User

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    Speaking of taking people seriously... What are you still doing here if Unreal is your new toy? Dude, most of these comments by people moving to other engines on the Unity forums feel like calling back after a break up to check if the person has moved on, and to tell them about their new thing. If you've moved on, you've moved on... There is no point of coming here and blasting everyone who wants to see Unity successful and thriving in the next few years.
     
  20. Ryiah

    Ryiah

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    I'm engaging with a community that I love and helped to grow.

    I'm not blasting them. I'm blasting their inane arguments. I want Unity to become successful but the path they're heading down is self-destructive and the arguments people are pushing to try to justify it are being made in bad faith.
     
  21. gordo32

    gordo32

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    well, people have a tendency to stop for a while, when they see a trainwreck.
     
  22. Deleted User

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    Your engagement with the community is not to make the community better but to promote a different product. We don't want a different product, we know the other products, everyone knows the options. We want better terms for a product that we already like.

    "Not blasting them. Blasting their inane arguments." who speaks like that? sigh
     
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  23. altepTest

    altepTest

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    Personally I'm waiting for the complete TOS but I've realized yesterday that may take weeks or months till it shows up
     
  24. Ryiah

    Ryiah

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    That's completely fine but you're not going to get better options if the company sees that you're willing to bend over when they tell you to.

    I don't know what education is like outside of the US, but I had to go through twelve years of English with a near photographic memory. I'm so glad I couldn't afford college because despite scoring nearly perfect on English they were going to try to get me to take even more.
     
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  25. Nest_g

    Nest_g

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    The situation of Unity is very bad, i think that many Unity "fans" including me with more than 10 years using it will be migrate to other engines, I dont like the Tencent partial ownership of UE but for the moment is my better option, is better than the new Evil Unity, I like very much Godot and try it many times but need some years more of development to be a good tool for production, sadly other good engines like Amazon Lumberyard or Cryengine are forgotten for many problems.
     
    Last edited: Sep 27, 2023
  26. Deleted User

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    Go bend over to the 5% that Unreal ask from you and let us deal with this mess.

    Re: US education - don't get me started on that.
     
    Last edited by a moderator: Sep 27, 2023
  27. Ryiah

    Ryiah

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    It's only a mess because upper management decided to try something that clearly sounded better in their heads and then rather than listen to their own employees they pushed it through. If Unity had simply asked for royalties we would all still be using them.
     
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  28. Deleted User

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    I think using unreal there is a risk that the company can mutate into something like that of unity. That you are not in control of.

    The lights, rendering 3D objects even the bytes of a texture are all same thing in all engines.

    We as Devs bring ALL of the content. If we did not use the terrain if we did not use the physics if the collision system was not good for performance, what did we use? We use the bare minimum. And the value of that minimum is by the theme of other game engines - free. Visual studio considers that to be free.

    So. If the engine offers no more content, or content that is not usable in the final product, that must be replaced by custom content, then we are using unity for its project folder. And if we are importing our own from our own directories using reflection, then we don't even need the project folder. Then what are we paying for? Why should we have a splash? Why should that justify 50% revenue. Or a bank on every installation. Well they wrapped the installation must want to connect to a server must require internet connection I assume, and the installation tags that unity is owed some money.

    It is a crikey level of intrusive behaviour. The art of making the exe and installation files and packing these things is not a sacred art of the elite, it is part and parcel of all software development. So to think what are we paying for?
     
  29. Ryiah

    Ryiah

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    Epic Games long ago solved the problem that led Unity down this path. Fortnite is single-handedly bankrolling their entire company. Fortnite came out in 2017 and has made them $26 billion since then.

    Pfft. No. That's not even remotely accurate. It's not even accurate in this engine between render pipelines.
     
    Last edited: Sep 27, 2023
  30. neginfinity

    neginfinity

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    That's absolutely incorrect. While the general shading equation is OFTEN (thanks PBR) but not ALWAYS the same, everything is different. Bytes of textures can be different, because different engines encode it in different ways. Meshes have different structure, support different features, and rendering approach is different as well.

    While you can end up with similar looking or even identical looking result, the rendering part is handled in absolutely different ways. Starting with falloffs, IEC availability, mirror probes and their shades, ability to render an interactive mirror, lighting being deferred or not, stacked camera availability and so on. This is the part which can easily have nothing in common across engines.
     
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  31. MadeFromPolygons

    MadeFromPolygons

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    Mate, go somewhere else and stop trying to stir up trouble. You clearly are here out of bad faith, stop interacting with individuals who have spent literally years helping people here, trying to get them into arguments. Just stop. Your points have been absolutely nonsensical for the most part, and you dont really seem to be doing anything but bashing people at this point. Move on already, nobody cares what you have to say anymore.
     
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  32. Ryiah

    Ryiah

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    For example Unreal Engine has support for Kraken which has better compression and performance than the ones available to Unity. Ordinarily you would have to pay thousands of dollars for access to it, but Epic Games bought the company (RAD Tools) a couple years ago and it's free for anyone using their engine. You just turn it on.

    http://www.radgametools.com/oodlekraken.htm
    https://dev.epicgames.com/community...reducing-package-sizes-with-oodle-compression

    If you want to see how effective it is just look at the download sizes between PlayStation 5 (includes free licensing for Kraken) and older or other consoles. Control is 42.5GB on XB X and 25.8GB on PS5. Subnautica is 14GB on PS4 and 5GB on PS5.

    https://www.tomshardware.com/news/ps5-60percent-smaller-game-sizes-kraken-compression
     
    Last edited: Sep 27, 2023
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  33. chilton

    chilton

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    It's a punt. It creates the illusion of having made a concession without actually conceding anything. It basically gives them several months to rethink their strategy.

    Are LTS builds, like for 2023, covered under this? I was under the impression they are not. If not, you'll only have the splash screen removal as an option on v 2024, which will mean you'll need to move to the latest branch to get this benefit.

    I guess it's something, but it has no immediate effect on anyone, unlike the earlier decision that was effective immediately AND retroactively, removed Plus, and forces everyone to have to talk about this bs instead of working.

    -Chilton
     
  34. Ryiah

    Ryiah

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    No. The rate at which a light fades is known as falloff and is completely customizable.
     
  35. Deleted User

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    Check price tags.
    If cost is the ultimate issue

    The popular engines will be all high cost.

    I make project 1 year ago in unity and glad I stopped developing because this would have been the nail in my development coffin.
     
  36. Ryiah

    Ryiah

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    We're not upset with the pricing (assuming it's not nonsensical). We're upset with the company's practices.
     
  37. aer0ace

    aer0ace

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    You mean, they rifled through your wallet, took the cash, and took pictures of all your IDs and credit cards.
     
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  38. Deleted User

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    Imagine being one of these entrepreneur who come with big money buy all of the assets and put them together into a 3D survival game. Paying idk 700 or more bucks for that content. Then paying 200 bucks a month for unity. Then giving them 50% revenue.

    That's obviously not how a good developer would behave but that's certainly something that can be done. And imagine that guy when he reads the news.

    Cough up money bags. Show me d money.
     
  39. Ryiah

    Ryiah

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    Seeing your responses I don't think you know how a developer behaves because you're not one.
     
  40. Deleted User

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    Well you wouldn't have a notion.

    Try unreal. Try em all. Eventually you'll want your own. Ask your 'contractor' which engine that you'll be using. And use that one. ?
     
  41. Deleted User

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    What do we need from an engine?

    To draw images inside a window .
    To render an object inside a matrix as a 2D image.

    Optional-
    To import fonts.
    To import images
    To import content.

    Do you want adverts?
    Yes. Tick
    That's one

    Do you want terrain?
    Yes, cross
    Doesn't work.

    Do you want collision
    Yes, cross
    Doesn't work

    Do you want physics
    Yes, cross
    Doesn't work.

    Do you want primitives?
    Yes,
    Cube?
    Ok
    sphere?
    Ok
    Cylinder?
    Ok

    Can we have another one

    Plane?
    Yeah il take the free plane

    Do you want material shaders?
    Yes.

    What else do you want?
     
  42. Ryiah

    Ryiah

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    I have been trying them. UE5 is the most practical for getting contracts and by far the most competent, Flax and Godot are great for small and personal projects, Stride and Unigine appear to be solid choices but they're missing support for all the platforms I need, etc.

    A company that I can trust won't pull the rug out from under me mid-project. I don't mind paying subscriptions, I don't mind paying royalties, I don't even mind paying both, but I'm not paying a company that is actively trying to screw people.
     
  43. Deleted User

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    Can I have the occlusion culling system of that the editor scene camera uses

    No.

    Can I have the line drawing of the gizmo system in my game

    No.

    Lol


    So what's the start up time?
    Approx 10 minutes.
    What's the CPU consumption during play?
    High.
    What about the garbage.
    Listen you will have about 200fps for the development experience.

    Sometimes your scene files are corrupted because you did not build the architecture to open the game window yourself.

    Everything you don't do for yourself somebody does for you in a way that you don't want.
     
  44. Ryiah

    Ryiah

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    You can with Unreal Engine as the editor is running within the engine itself.

    Approximately one minute. I'm completely fine with that. I typically start my day by waking up, walking the few feet to my computer, starting my tools loading, and then going off to make coffee. Worst case if I have to restart at any point I can just poke the forums or check my communications.
     
    Last edited: Sep 27, 2023
  45. zevonbiebelbrott

    zevonbiebelbrott

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    Vil you wake me up vhyn Unity updates their ToS to something acceptable? Thank ze very much
     
  46. ykeyani

    ykeyani

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    I think the terms you have right now are the result of the community exploring other game engines and comparing them to unity in terms of both feature set and ToS (as well as the bad PR).

    Devs should explore alternatives and decide which engine makes the most sense for their project, while there's a lot of engines out there I think the following are more within reach of unity devs.

    Open source/C# supported:
    - stride3d (very similar to unity)
    - monogame (2d engine)
    - flatredball (2d engine based on monogame)
    - godot

    Proprietary:
    - unigine (C# support)
    - cryengine (C# support, source code access)
    - neoaxis (C# support, source code access)
    - unrealengine (C++/blueprints, source code access)

    It's important to also balance the time required to learn/transition to another engine and if it's going to be worth it long term. I'm porting my game to unreal because I've used UE4 and can see the work that went into UE5 and I think its now a better fit.

    The problem with unity is that unlike all the engines listed above their owners interests don't match up well with their users so unless there's a change of ownership I don't think you can expect better terms or even a better product or any certainty in how long current terms will last.
     
  47. Nest_g

    Nest_g

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    I use many time Torque3D now opensource in the era pre Unity Free, i love Torque, possibly Torque will use in the future The Forge Rendering (used in Starfield), if this happens i will be use (only for fun) Torque 3D again.
     
  48. xVergilx

    xVergilx

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    As an indie, I'll most-likely never reach 1 mil revenue. Plain and simple.
    Meaning engine costs me zero in near foreseeable future.

    200k on the other hand, is unavoidable.
    As well as Pro fees and other fees and other TOS future changes etc.
    It was worth supporting company that did something. Now it just seems like its rotten to the core.
    No point in doing so anymore. There's no bright future with such decision making. None.

    Tl;DR: Yes. Yes. I don't think so. And kinda yes, but the reason is wrong.
    Its just the best option for the games I'm planning to make. Also, actual reputation that's worth something.
    And large community as well. Lots of manuals and tutorials online, a market to sell & buy assets. Sounds familiar?

    Alternatively, I'm also considering Stride cause its FOSS & C# which is flexible.
    It supports all major platforms, can do 2d, 3d, and quite similar to Unity.
     
    Last edited: Sep 27, 2023
  49. Deleted User

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    Truth is you had the original stock value of 190 bucks fall to 30 bucks, and then you had loads of money reclaimation attempts, now you have targeting wealthiest client such as Pokémon and Netherealm who make the most from adverts.
     
  50. jashod

    jashod

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    My first post here but have been lurking and using Unity for a few years. Just going to say that I don't think some people get it at all and keep saying Unreal is 5% on everything.. Are they looking at the same terms as me? It's 5% on revenue after $1mil and nothing if you put your game on the Epic Game Store as well as Steam etc, you will only pay the store fees after. Certainly seems cheaper to me.
     
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