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Official Important updates to the Unity Runtime Fee policy

Discussion in 'Announcements' started by UnityJuju, Sep 22, 2023.

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  1. daveinpublic

    daveinpublic

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    I see Unity more so as a ‘business’ now than before.

    There was a time I saw it as a collective of passionate gamers trying to create something bigger than themself. I know they did it for money before, but it was for both. Now it just seems like it’s for money, period.

    I am thankful for the changes, but not from the perspective of someone who is thankful to a friend, but someone who is thankful a corporation didn’t alter our original deal further. Because I believe they only changed direction because the outcry was so loud that it brought the stock down.

    I now see the benefit of the open source community with game engines. And I think those communities will begin to thrive in a way they never have, because of what I mentioned earlier - a group of trusted and passionate professionals is who game devs want on their development team.

    I am thankful for unity, and for all it’s done for the community. I will continue with them until I find a more favorable alternative, which I understand is mutual, because they’re just a business.
     
  2. CrystalDynamo

    CrystalDynamo

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    So a freemium model game that makes no money at all we can pay 2.5% of nothing. IE $0 . ?
     
    unitygnoob008 and karl_jones like this.
  3. Jaimi

    Jaimi

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    I guess I don't understand the concern - if you make over 1,000,000 on the game, you pay either on the installs, or 2.5% - whatever is less. That seems fair to me.
     
    VIC20, neoshaman, SketchWork and 11 others like this.
  4. blindjoker1

    blindjoker1

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  5. TwoBitMachines

    TwoBitMachines

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    It's optional AND self reported apparenlty.
     
  6. Zwatrem

    Zwatrem

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  7. Jaimi

    Jaimi

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    That's how I read that - if your fremium game fails, you aren't stuck paying anything for it. But if you make 4 billion dollars on it, like Genshin Impact did, you're paying :)
     
  8. DungDajHjep

    DungDajHjep

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    Impressively, it's always capped at 2.5%, in some cases you can even pay less than 2.5%.
    However, I still recommend that you change the name Runtime fee because it brings a bad feeling to everyone. Let's call it auto count new users.

    upload_2023-9-23_1-3-17.png
     
  9. xxsemb

    xxsemb

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    This does not fix the issue that Unity acted like RATS hiding the TOS and pulling the rug from everyone.
     
  10. hurleybird

    hurleybird

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    Unity needs a leadership team we can trust.

    Edit: Also, the runtime fee portion shouldn't be in there at all anymore. Looks like a desperate attempt to save face. Sure, it gives those who stick around and update the choice to potentially do something cheaper than 2.5% (although it could also be a trojan horse and the 2.5% choice goes away at some point), but more than anything it's a reminder of Unity's incompetence.
     
    Last edited: Sep 22, 2023
  11. FREEZX

    FREEZX

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    Apr 2, 2013
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    I'm afraid unless there's changes to the upper management responsible for the original runtime fee, I couldn't in my right mind trust this company.
     
    lmlab, Ghosthowl, Ryiah and 7 others like this.
  12. supron

    supron

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    What about Industry license? Will you still force non-game companies to buy overpriced Industry license? I need clarification which version applies to Industry, since it was introduced in TOS last year? (I don't exactly remember).
     
  13. DairyFan28

    DairyFan28

    Unity Technologies

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    https://unity.com/legal contains all our legal documents.
     
  14. aer0ace

    aer0ace

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    This is my thought as well. They needed to appease this guy, and this is what we end up with.
     
    RecursiveFrog, Ryiah and DungDajHjep like this.
  15. tsibiski

    tsibiski

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    Well, yeah. But that was the same with the previous policy. There were 200k thresholds for personal users and 1 million revenue thresholds for pro users before you'd even be charged a penny...
     
    CrystalDynamo likes this.
  16. luispedrofonseca

    luispedrofonseca

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    I personally think this is great news. I just hope this is enough to bring back all the devs that abandoned ship during the past week...
     
    VIC20, MasakiWang, ledshok and 4 others like this.
  17. Amon

    Amon

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    This is actually quite good. Everything you need to get going, and once your game gets super traction it's only a 2.5% revenue share.

    And no splash screen.

    Ok. I'm back.
     
  18. HighKeys

    HighKeys

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    I really like the changes, trust must be rebuild but thats a good step in the right direction! Nothing happend than a announcement, Unity heard us so lets see what the future brings, i personally will stay with unity
     
  19. sildeflask

    sildeflask

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    bear in mind, that the splash only goes away in personal if you opt in into 2024LTS

    so, if your project stays 2021 forever, even post revenue, the old rules still apply to you
    from what I see you can still remove it by going to the pro version? While staying in 2021 LTS

    I think this is a very elegant way to do it
     
    Marc-Saubion, datacoda and Jaimi like this.
  20. SunnySunshine

    SunnySunshine

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  21. lzardo2012

    lzardo2012

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    Can you give us a STAND ALONE OFFLINE VERSION OF IT?

    One that we can USE to predict "installs" and would be the OFFICIAL metric to calculate that?

    Because it´s a complete JOKE...
     
  22. TwoBitMachines

    TwoBitMachines

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    I agree with this, but I think ... they deserve a chance to make amends? This is a really good start!
     
  23. GhulamJewel

    GhulamJewel

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    So what about people on older LTS versions like 2021 and 2022. How much will it cost them to remove the splash screen?
     
  24. KRGraphics

    KRGraphics

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    This sounds nice. Would be nice to use my company splash screen and at least I'll be able to publish my game on PC
     
  25. Glader

    Glader

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    Pretty sure in the blog post they said that we would be self reporting these numbers ourselves.
     
  26. CodeSmile

    CodeSmile

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    I think I can do that: it's not shady. The TOS is a public facing legal document. It is always under close scrutiny, whether it's tracked on github or not.

    Can you please stop making this about trust?

    Any company can make changes to their pricing and plans and terms of service at any time, that is not a breach of trust.

    The CEO is by title the "executing" person implementing operational changes. Decisions are made by the board of directors and investors in a publicly traded company. Of course it's JR's head that serves as a dart board, that's part of the job as a CEO.

    Whether any of this was his idea or someone else's we won't ever know. Most likely, it was a combined effort.

    In addition statements like "nearly killed Unity" are just bollocks. Look at the developers who publicly announced quitting Unity. Most of the names you've probably never heard of.

    -----------------------------------------------------------------------------

    This whole S***storm was blown way out of proportion, and this is in part thanks to various influencers putting oil in the fire, deliberately spreading misinformation, making outrageous claims. And then there's people calling this "investigative journalism".

    I have another term for this: outrage culture.

    To combat this I have collected the most common outrageous statements and tried my best to explain them. Feel free to direct future offenders to this document. I'll gladly update it with counter-arguments - if there are any.
     
    ippdev, jokerwashere and tsibiski like this.
  27. Taimaru_Hak

    Taimaru_Hak

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    Thanks Unity. I appreciate the people within Unity that fought senior mangement over the initial decision which was totally unacceptable.

    As a gamer as well as a hobbyist game developer I no longer have to worry about installing a game I've purchased on multiple devices (PC and Steam Deck) and negatively affecting the game developer.

    Looking forward, when you meet to discuss lessons learnt from this event (which I hope will happen), one thing the senior management need to realise is that you need to look after the game developers that use your product. Without the game developers you don't have a market. Just as without gamers the game developers don't have a market.
     
    BeeNvizzio and TwoBitMachines like this.
  28. Xaron

    Xaron

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    Yes I like that too! BTW OOC do you have some Blitz history? ;)
     
  29. PanthenEye

    PanthenEye

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    Not a concern per se, just the principle of getting charged for something that does not generate revenue directly feels iffy. Also, there's no way to count WebGL engagements on our side, so Unity will determine our engagements if we don't opt for straight up 2.5%. We could treat it as just 2.5% rev share, which it technically is, but the engagement model still sucks.
     
  30. karl_jones

    karl_jones

    Unity Technologies

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    See the info here https://unity.com/pricing-updates

    As of September 12, 2023, Unity Plus is no longer available to new subscribers. Current Unity Plus subscribers may:

    • Upgrade to Unity Pro for the price of Unity Plus for one year (limited time offer available from October 16, 2023 until December 31, 2023); or
    • Continue to use Unity Plus (and add or remove seats until March 27, 2024); or
    • Renew Unity Plus for one additional year, by March 27, 2024. If no action is taken by this date, the plan will switch to Unity Personal at the end of your current term.
     
    Nikovsk and SunnySunshine like this.
  31. Nest_g

    Nest_g

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    With the today announce Unity continues their road to autodestruction, a Installation Fee is unfair and absurd, is a direct attack against free to play games, the Unity users exodus will be continue.
     
  32. Rastapastor

    Rastapastor

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    upload_2023-9-22_20-11-11.png

    Btw Unity needs to have some awesome F***ing features in the pipeline for 2024 for ppl to upgrade versions :)
     
  33. forzabo

    forzabo

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    This works for us. Thanks for listening, Unity.
     
    VIC20 and MoonbladeStudios like this.
  34. Oniros88

    Oniros88

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    In fact, for my team it is an improvement from what it was BEFORE the first controversial announcement.
     
    VIC20 likes this.
  35. Jonsi

    Jonsi

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    Sounds like a very good deal to me. Easy to understand. 2.5% revenue share once you're making decent money seems very fair. And no requirement for Splash in any plan.
     
    MoonbladeStudios likes this.
  36. datacoda

    datacoda

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    Nov 9, 2014
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    I like the calculator.
     
  37. Marc-Saubion

    Marc-Saubion

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    Yeah, it means anyone who wants or needs to stay on a previous version will have to pay for pro.

    The subscription model is already questionable by nature but this is a new level of anti consumer practice when the plan we're engaged in is removed.
     
    Ghosthowl, Ryiah, Ruslank100 and 4 others like this.
  38. sildeflask

    sildeflask

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    i looks like it will be 2000$ per year by my understanding
     
    Ruslank100 and aer0ace like this.
  39. Noisecrime

    Noisecrime

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  40. nasos_333

    nasos_333

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    This new scheme is really so much better than I expected to come up with, kudos to the team and rather fast response considering all the complexity of designing it.
     
  41. daveinpublic

    daveinpublic

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    When you go over $200k & 200k downloads, do you automatically get pushed up to the pro level?

    That would actually be good.

    I didn’t like it when you could have a sleeper hit, and a year later your game crossed the threshold for a month without you realizing and costs you $.20 per download. Seemed like one of those ‘corner cases by design’.
     
    Ruslank100 likes this.
  42. AcidArrow

    AcidArrow

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    People being happy about "only" 2.5% forget Pro is already super expensive and is about to get even more expensive.
     
    Deleted User, Ryiah, rawna and 3 others like this.
  43. Xaron

    Xaron

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    Watching...
     
  44. aer0ace

    aer0ace

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    2023 LTS. 2023 is still on Tech Stream.
     
  45. DungDajHjep

    DungDajHjep

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    Hey, read this comment, does it help?
     
  46. Amon

    Amon

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    The only Blitz History I have is... "Ahh them were some good days".
     
    atomicjoe and Xaron like this.
  47. EmadGh

    EmadGh

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    Seems fair to me, better than expected. I think it's a win-win for both sides.
     
    PaulMDev, guoboism, Chmyke and 2 others like this.
  48. Francoimora

    Francoimora

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    That's actually EXTREMELY fair, with a clear calculator and clear rules. Self-reported eliminated all the RGPD and trust concerns. Well done.
     
  49. Rastapastor

    Rastapastor

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    Do u get speedtree application and full library access for instance for the pro sub?
     
  50. useraccount1

    useraccount1

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    others replied already, you can disable the splash screen with the free version
     
    nasos_333 likes this.
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