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Official Important updates to the Unity Runtime Fee policy

Discussion in 'Announcements' started by UnityJuju, Sep 22, 2023.

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  1. UnityJuju

    UnityJuju

    Unity Technologies

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    09-2023_Blog_Hero-image_Penguin_Option-3 (1230x410).png

    Hi everyone, we just published an open letter for our community about changes we’re making to the Unity Runtime Fee pricing policy that we announced last week. These changes were made based on your feedback, and we want to ensure you’re aware. Please also consult our FAQ for additional information.

    If you have any questions about these changes, please let us know here in this thread so we can address them. Please note that it might take some time before we are able to respond.

    We also invite you to join us for a live fireside chat with Marc Whitten, President of Unity Create, hosted by Jason Weimann, industry veteran and content creator, on his YouTube channel, today at 4:00 pm ET/ 1:00 pm PT.

    Edit:
    Access the estimator here: https://unity.com/runtime-fee-estimator
     
    Last edited: Sep 22, 2023
  2. Alewx11

    Alewx11

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    Do not really see it as an improvement. The same ppl stay in charge, hoping that ppl will forget about this in a few years so they can try again. Do NOT get baited.
     
  3. SoloAdventuererGames

    SoloAdventuererGames

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    what counts as engagement though?
     
  4. eurasian_69

    eurasian_69

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    It sounds good in principle so far.

    HOWEVER

    Remember - this is just a blog post. Blog posts and fireside chats HAVE NO LEGAL STANDING. As we've found out to our cost based on their past promises.

    I will not be trusting anything until the ToS changes to enshrine our rights to continue using older Unity versions are delivered and set in stone.
     
  5. strawberrydoll

    strawberrydoll

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    2.5% at least is a good starting point, but the install fee malarky isn't going to sit well with the trust you've already broken, it needs to go.

    Furthermore, are you going to address the shady removal of the github TOS tracking at all?

    The Unity Plus removal is still a downgrade for developers who have projects in the works as the new splash screen removal is only for people who move over to the new install fee/rev share terms. Please consider bringing this back, stop punishing developers who have stuck with you for the last decade, this needs to stop.
     
    Last edited: Sep 22, 2023
  6. ScottyDSB

    ScottyDSB

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    This is nothing we were asking for. The fee is there. Gone Unity Plus. The only good thing is the splash screen removed in personal.

    I think you Unity haven't learnt the lesson. We have talked, you haven't listened. Bye, it was good while it lasted.
     
    Sagedurk, codegasm, Joviex and 8 others like this.
  7. krifx

    krifx

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    "We will make sure that you can stay on the terms applicable for the version of Unity editor you are using"

    And what are the terms for 2022 LTS and 2023 LTS?
     
  8. Alewx11

    Alewx11

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    Even stone gets erroded over time.
     
    Mxill likes this.
  9. James_Arndt

    James_Arndt

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    Thank you for this update. Will be watching the chat with Jason later today.
     
  10. PanthenEye

    PanthenEye

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    The wording is confusing but it seems this will apply to games released with 2023LTS in the year 2024 and onwards.

    EDIT: Missed the FAQ link. This is indeed the case.
     
  11. digiross

    digiross

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    The trust has already been broken...
     
  12. useraccount1

    useraccount1

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    No mention of Unity Plus, smallest devs will have to pay almost 2k / year to get rid of the splash screen.

    Edit, I'm blind.
     
  13. vincurekf

    vincurekf

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    From here: https://unity.com/pricing-updates
    "Only those created with or upgraded to the Long Term Support (LTS) version releasing in 2024 (or later), currently referred to as the 2023 LTS will be impacted."

    So 2022 should not be affected by the fees.
     
  14. raydentek

    raydentek

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    Splash screen removal on Personal
     
    LilGames, Sirius64, linenum and 4 others like this.
  15. Oniros88

    Oniros88

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    Splash screen is being removed from the free edition too.
     
    Sirius64, linenum, lclemens and 7 others like this.
  16. James_Arndt

    James_Arndt

    Unity Technologies

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    "Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the Made with Unity splash screen."
     
  17. PixelEnvision

    PixelEnvision

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  18. Ryiah

    Ryiah

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    Great job not reading anything. Unity Personal is free (no subscription and no runtime fee), doesn't require the splash, and has a financial threshold of $200K. It's basically Unity Plus but now free.
     
  19. karl_jones

    karl_jones

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    Plus is gone. The personal edition will be able to remove the splash screen.
     
  20. krifx

    krifx

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    But current TOS still sucks.
     
  21. DungDajHjep

    DungDajHjep

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    The new policy is better than I expected, but I advise you to remove the runtime fee name, the community is very hostile to it.
     
    shoopi, grayjohn, Wanderer13 and 20 others like this.
  22. mgear

    mgear

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    well its not bad offer..
    but really the CEO's who put out the initial offer should be kicked out, nearly killed unity,
    and damaged unity for long term in any case. (not to mention all the stress caused)
     
  23. ADNCG

    ADNCG

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    This is fine for me. It means I will not be out of income come january 2024. I wish none of this happened, it was a stressful few days, but all in all, if unity sticks to the terms of the blog, I am okay. I have estimated my risks and will remain a customer.
     
  24. Loden_Heathen

    Loden_Heathen

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    Yep terms are better but the issue is they various trust beaches during all this.

    Change of TOS
    Retroactive application
    Etc
     
  25. gordo32

    gordo32

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    i wouldn't call this good news, since this everything is on top of your plan. cosmetics and leaves a huge question mark, what they will do next.
     
    rawna, jimmying, Avalin and 1 other person like this.
  26. Lemonify

    Lemonify

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    These new terms sound good and fair to me. Seems like Unity saved itself from certain doom :)
     
  27. Jaimi

    Jaimi

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    This is way better than I had assumed. Awesome save, Unity!
     
    gman, shoopi, protopop and 21 others like this.
  28. eurasian_69

    eurasian_69

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    Yes. This is crucial to remember.

    Anyone using Unity currently is still bound by the shady altered ToS terms with version protections removed.

    Even after promises on blog posts and fireside chats, nothing has changed until ToS has been updated.
     
  29. victor_sq

    victor_sq

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    I think it's adequate response from Unity. Back to game design then:)
     
  30. PanthenEye

    PanthenEye

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    Is splash screen removal coming to current and older versions of Unity that are pre-2023LTS?
     
    pantang, Sirius64, Procyonx_ and 14 others like this.
  31. raydentek

    raydentek

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    My concerns seem like they are going to get addressed so I'll be waiting for updates on the ToS side of things.
    Thanks everyone for the thrills.
     
    shoopi, DavidZobrist, kjorrt and 4 others like this.
  32. pikminscience

    pikminscience

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    Thanks to everyone internally who fought for this!
     
  33. Mark-Ripley

    Mark-Ripley

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    So we all drop to Personal then…?
     
  34. mgear

    mgear

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    yeah, splash screen is now optional.. which is good,
    but i wouldn't had mind paying for Plus for that : / well thats unitys loss, going to use free then.
     
    Edy, mowax74, Ryiah and 9 others like this.
  35. SpaceDoubt

    SpaceDoubt

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  36. hard_code

    hard_code

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    Splash Screen!
     
  37. kristoof

    kristoof

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    I think this is the best they realistically could do with what they had given the business, direction and management situation.
    I imagine huge bloody battles were fought for this so I just want to thank all the Unity employees who sacrificed their week to make this happen.
     
  38. Legi

    Legi

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    It seems to state specifically to only be removable on "2023 LTS and later":
     
    aer0ace and Noisecrime like this.
  39. Yakirbu

    Yakirbu

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    I appreciate Unity for being receptive to feedback from its users. The updated pricing model strikes a balance of fairness and transparency.
     
    MartinTilo, detzt, kjorrt and 10 others like this.
  40. Lemonify

    Lemonify

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    Great question, would like to know this as well
     
  41. DavidBVal

    DavidBVal

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    Well done Unity. Well done.
     
  42. Rastapastor

    Rastapastor

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    What is Your purpose of keeping "Runtime fee" term still in this plan? Cant u just make it 2.5% rev share?

    What do u plan to do, make ppl get used to it to this term over the years and then what?
     
  43. karl_jones

    karl_jones

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    No it starts from 2023 LTS
     
    Meltdown, christh, nasos_333 and 4 others like this.
  44. AcidArrow

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    If that was the initial proposal you would have avoided all this.

    But now, we know the various "factors" that resulted in the initial pitch are still in the company, therefore this isn't a substantive change.

    It is good news for those of us that are stuck with half finished projects, but big picture, I think people should still be planning to leave for other engines.
     
  45. DairyFan28

    DairyFan28

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    From the FAQ:

     
    ramand, pk_Holzbaum, Sirius64 and 9 others like this.
  46. Rodolfo-Rubens

    Rodolfo-Rubens

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    Good enough for me. And we will be here if they try any stunt like that again in the future :D
     
    Cienta, dre788, marteko and 7 others like this.
  47. Xaron

    Xaron

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    First? Ah just kidding, thanks for the update!
     
  48. DungDajHjep

    DungDajHjep

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    https://unity.com/pricing-updates
    As far as I read, it only applies to versions 2024 and above, which is a pity.
     
  49. tsibiski

    tsibiski

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    That statement is astounding. This is a MASSIVE improvement. The last thing I want to see is an adjustment that makes it impossible for Unity to legally change anything retroactively on EULAs, and enforces the "our changes only apply to future releases from now on".
     
  50. daniellearmouth

    daniellearmouth

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    In some respects, this is much more preferable to the previous iteration of the changes. Had this been the original announcement, I doubt there'd have been as much of furore as there ended up. Personal having a removable splash screen as well as a higher cap that is based on revenue alone is pretty good.

    However, I still have to question the obsession with the Runtime stuff. As I read it, it relies on a lot of assumption that can't easily be given a number. What is the reason for doing it this way instead of simply relying on revenue?
     
    Sagedurk, Cienta, ZigMarch and 11 others like this.
  51. stonstad

    stonstad

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    Thanks, Unity. The fees are reasonable and well thought out -- at least for me. Obviously, I can't speak for others who may have alternative licensing expectations.

    I appreciate that fees are now based on unique user engagements instead of installations. Since this data is self-reported, I am confident the engagement numbers I report will be accurate.

    I am grateful that we now have an option of choosing a royalty or engagement fee -- this addresses my concerns around F2P.

    Ultimately, you'll have to find a way convince users this isn't a noose that tightens over time.
     
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