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Important for Locally Social VR: Multiple Audio "Outs"

Discussion in 'AR/VR (XR) Discussion' started by jashan, Sep 15, 2015.

  1. jashan

    jashan

    Joined:
    Mar 9, 2007
    Posts:
    3,307
    I've also posted about this in the audio forum - but as this is primarily interesting for locally social VR (), I thought it's a good thing to also mention it here:

    With "locally social VR" I'm referring to the situation where one player is using the headset while one or more others follow what the VR-player is doing on the 2D screen. While the current native Unity VR integration has some pretty severe limitations here (I don't think it's even possible to render any camera that is not rendered to the headset to the 2D screen), other implementations like SteamVR do this just fine (and this limitation is so severe that it's actually a good reason to use the SteamVR Unity Plugin instead of the native integration ;-) ).

    Anyways, for more details, here's the link to Unity Feedback where you can vote for this if you think it's useful: