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import model w/rig- all wrong!

Discussion in 'Editor & General Support' started by robertseadog, Aug 24, 2005.

  1. robertseadog

    robertseadog

    Joined:
    Jul 23, 2005
    Posts:
    374
    When I import my teddyBear model into Unity fully rigged and everything, the joints are far above the model (their transformation is all screwed up..).

    In Maya they align just perfectly but when imported into Unity somehow the joints are off.
     
  2. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    You can send me the mb file and i will take a look.

    joe at otee.dk