Hey all, I'm trying to figure out how to import into Unity RAW heightmap files of real earth terrain that I have. I've been learning piece by piece from various posts and basic overall ideas on the documentation how to accomplish this but does anyone know of a tutorial or HowTo that explains it all completely? I'm using PhotoshopCS2 on a Mac. Specifically I'm trying to figure out: -How do the dimensions I use in Unity for "Terrain-->Set Resolution" relate to my image size, image resolution, etc. in Photoshop? It seems like my terrain resolution is too small b/c my peaks are very pointy, but my guessing method of choosing terrain size is not very scientific. -What difference does byte order make in exporting from Photoshop and importing into Unity? Here are two wonky terrains I imported: For the first one I'm thinking that the problem here is that my Unity terrain is too small. But how do I figure out the right values for Terrain width, height and length? The second terrain exhibits two problems I'm stumped on. The first is that the peaks are all quite pointy. I'm thinking this is because my terrain size values in Unity are too small but I can't figure out how to pick the right size. The image in Photoshop has pixel dimensions of 513x513 and resolution of 72pix/in: The second problem with this terrain is that it's actually importing flipped across the median x axis of the image. Also, what's low land dark in the photoshop image comes out white in Unity and vice versa. Photoshop image: Same terrain in Unity from top view: Any advice would be greatly appreciated! Thanks!