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Import from sketchfab to unity gets messed up

Discussion in 'Asset Importing & Exporting' started by shanytopper, Jun 3, 2018.

  1. shanytopper

    shanytopper

    Joined:
    Aug 2, 2013
    Posts:
    7
    Hi I am using the Sketchfab to unity plugin, and when I’m trying to import an asset it gets really messed up. (The asset I am talking about is
    as you can see if you try to import it, it’s all upside down, the trees are missing, and there are those huge… “side” chunks, that make no sense…)

    upon deeper research, It seems as if some sub-assets are upside down, and some are straight, and this mixture of directions is what causing those issues. Is there a way to get them all to their correct rotations?

    Any idea on how can I fix it?
     
  2. shanytopper

    shanytopper

    Joined:
    Aug 2, 2013
    Posts:
    7
    Ok, Issue was solved.
    Instead of importing directly into Unity, I imported into Blender, and then flipped all the normals, saved, and THEN imported into Unity. This worked perfectly.