I'm trying to import Rust into 2019.3.a11 and coming up against freezes. It imports into 2019.1 fine. I was wondering if anything was known that could cause this? Is there any extra info on Asset Database 2.0 anywhere? The log file indicates that it's importing assets - a few of which import fine - but it freezes on when importing one (never the same one) What I'm seeing is a freeze in AsyncForceCloseFile (can't get a call stack) Could it be something we're doing in OnValidate? Is there a way to enable a more verbose logging level?