Hi all, I'm playing with Unity since 6 months, so i'm not an "expert". I'm trying to develop an app by which is possible to select a 3D model (mechanical drawing in .fbx) from a list, import it and, by adding some components to the model, scale, rotate or move the model shown. Moreover, while the application is running, the user should be able to copy and paste a new .fbx drawing to a specific folder and the application, by accessing that folder, should be able to open also the new file... So the matter is: is there a way to import runtime an fbx file and instatiate it as game object? Thank you for your help... L