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Import .fbx at runtime

Discussion in 'Scripting' started by ltarozz1, Jan 30, 2017.

  1. ltarozz1

    ltarozz1

    Joined:
    Jan 30, 2017
    Posts:
    2
    Hi all,


    I'm playing with Unity since 6 months, so i'm not an "expert".

    I'm trying to develop an app by which is possible to select a 3D model (mechanical drawing in .fbx) from a list, import it and, by adding some components to the model, scale, rotate or move the model shown.

    Moreover, while the application is running, the user should be able to copy and paste a new .fbx drawing to a specific folder and the application, by accessing that folder, should be able to open also the new file...

    So the matter is: is there a way to import runtime an fbx file and instatiate it as game object?

    Thank you for your help...

    L
     
  2. KelsoMRK

    KelsoMRK

    Joined:
    Jul 18, 2010
    Posts:
    5,539
    Not natively - but there are some solutions on the asset store.
     
    Ryiah and TaleOf4Gamers like this.
  3. ThermalFusion

    ThermalFusion

    Joined:
    May 1, 2011
    Posts:
    906
  4. quanhulee

    quanhulee

    Joined:
    Nov 20, 2018
    Posts:
    4
  5. ThermalFusion

    ThermalFusion

    Joined:
    May 1, 2011
    Posts:
    906
    Afraid not, I've never used it.
     
  6. WheresMommy

    WheresMommy

    Joined:
    Oct 4, 2012
    Posts:
    890
    Is it going to be loaded dynamically into Unity? If not you could still work with prefabs premade