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Question Import fbx as generic rig

Discussion in 'Animation' started by margxsi, Oct 19, 2022.

  1. margxsi

    margxsi

    Joined:
    Oct 9, 2016
    Posts:
    3
    Hi! I can´t get the most simple animation from Maya (Fbx 2020) to import in Unity as a "generic rig". Tested with a two bone baked animation on a sphere. Rig settings:
    Animation Type: Generic
    Avatar Definition: Create from this model
    Root node: joint1 (have tried none also)
    Skin Weights: Standard 4 bones (have tried 2 also)
    Strip bones is Checked (not sure what it does?)
    I can see that the animation clip "Take 001" has keyframes and is hooked up to the Animation controller of the object but it won´t play in the scene. And I can´t see the animation in the Preview Window in the Inspector:

    Any help would be most appreciated.
    /marg
     

    Attached Files:

  2. margxsi

    margxsi

    Joined:
    Oct 9, 2016
    Posts:
    3
    Ok, - solved by using the Game Export in Maya!