Hi, As an exercise to begin to understand workflow I created a simple mesh in C4d 9,5; A walled courtyard with a central tower. I textured the walls and tower with a brick pattern and the grass with a grass pattern. I lit the scene with three lights and then "Baked object" A new baked texture was created which I placed in a textures file. I made sure it was 1024 x 1024. I then erased the original object and all its textures. The baked object with baked textures rendered great in C4d. I exported it as a FBX 6.0 file and placed the baked textures with shadows in the Textures file next to the FBX. In Unity I imported the FBX file. The mesh came in but an "Invalid operation" warning in red text appeared at the bottom and the texture did not import. From the texture file in the project window I imported the 1024 x 1024 32 bit TIFF file with the baked texture and again it said: "invalid operation"... but it seemed to appear. I dropped it on my mesh but the whole mesh turned black. As much as I read the manual I can't determine where I am going wrong. Thanks. Another question: Can one use a moving image as a texture in Unity?