We've looked everywhere for this workflow, but there seems to be a shortage of information. Problem: - Export Cinemachine camera(s) to Compositing software (After Effects) We need to pull the camera data from our Cinemachine timeline into our Compositing pipeline and can't find a reliable solution. There are FBX roundtrip walkthroughs, but none of them discuss how to export a working Cinemachine timeline into Maya / After Effects / C4D. As it stands, the only workaround is to use a linked prefab instance on a standard camera that is keyframed in either Maya or Unity. But, my assumption is that you wouldn't be able to use those keyframes within timeline, since that is conducting the animation track for the camera's parameters. Ideally, you would right click a CM camera and say "Export to FBX" and that would bake the camera's PTZ/PSR into keyframes for Maya to then export. We don't want to lose the flexibility of making realtime camera adjustments within Cinemachine, but we also need to composite these cinematics within our post pipeline. Thanks! Edit: Currently, Maya does not see any animation keyframes on the camera that is imported with FBX Exporter, so either there's an additional step needed in the plug-in or a different workflow with Cinemachine specifically.