Import Activity Window The Asset Database holds a lot of information about the state of your project which has not been available to users in the past. Being able to answer questions such as “why did my asset re-import”, or “how long did this asset take to import” are all questions that come up too often and a good answer is hard to get without investing some time into each individual situation. In order to improve this, we’ve created the Import Activity Window! Using this window, inspecting what the AssetDatabase knows about a particular asset in detail is now possible, and the possibility for a further self-diagnosis will be made possible. Accessing the Import Activity Window New window and context menus have been added to Unity that will allow you to use the Import Activity Window. Window -> Analysis -> Import Activity Window This will show the Import Activity window with the Overview for a project selected by default. Right Click on an Asset -> View in Import Activity Window Inspector Menu -> View in Import Activity Window Below are some of the main features of the Import Activity Window: Overview Panel The overview is meant to provide high level information on which assets either took the longest to import, or have the most dependencies. This will help to surface the most expensive items both for import time, but also as a way to verify which assets are susceptible to being reimported as their number of dependencies increases. Asset List The following information is available, in sortable columns: See when assets were imported Show how long it took to import each asset and sort by import duration See which Importer was used to import a particular asset Clicking an asset will then show the Asset Details panel, where you can see: Its GUID When it was imported How long it took to import (and comparison to the previous import, if applicable) Reasons for import Produced files in the Library folder A searchable & sortable list of dependencies There are many more features available within the window, and we look forward to hearing your feedback on it, and we're also happy to answer any questions you may have.