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Import a mesh and keep quads to read later for in editor processing script?

Discussion in 'Asset Importing & Exporting' started by Mr-Mechanical, Dec 10, 2018.

  1. Mr-Mechanical

    Mr-Mechanical

    Joined:
    May 31, 2015
    Posts:
    507
    I'm hoping to import a mesh and keep its quads to process in an editor script. How do I access these quads in non-runtime editor code after importing with "Keep Quads" option checked? Thanks.